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31 lines
726 B
31 lines
726 B
using Photon.Pun;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class GameUICircuit : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IDragHandler {
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public CircuitType type;
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public Image image;
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public void OnBeginDrag(PointerEventData eventData) {
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GameGUI.Instance.OnUICircuitBeginDrag(this);
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}
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public void OnDrag(PointerEventData eventData) {
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}
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public void OnPointerEnter(PointerEventData eventData) {
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image.color = Color.HSVToRGB(0, 0, 0.8f);
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}
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public void OnPointerExit(PointerEventData eventData) {
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image.color = Color.white;
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}
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void Start() {
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image.material = ColorManager.GetUiBy(PhotonNetwork.LocalPlayer.ActorNumber);
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}
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}
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