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// ----------------------------------------------------------------------------
// <copyright file="PunSceneSettingsInspector.cs" company="Exit Games GmbH">
// PhotonNetwork Framework for Unity - Copyright (C) 2019 Exit Games GmbH
// </copyright>
// <summary>
// Custom inspector for the PunSceneSettings component.
// </summary>
// <author>developer@exitgames.com</author>
// ----------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace Photon.Pun
{
[CustomEditor(typeof(PunSceneSettings))]
internal class PunSceneSettingsInspector : Editor
{
private PunSceneSettings m_Target;
private bool isOpen;
private List<string> _duplicateScenesDefinition;
private List<int> _duplicateViewIdDefinition;
private SerializedProperty listProperty;
private SerializedProperty _sceneSettings_i;
private SerializedProperty sceneNameProperty;
private SerializedProperty sceneAssetProperty;
private SerializedProperty minViewIdProperty;
private bool _firstTime;
public override void OnInspectorGUI()
{
this.m_Target = (PunSceneSettings) this.target;
// error checking
_duplicateScenesDefinition = m_Target.MinViewIdPerScene.GroupBy(x => x.sceneName)
.Where(g => g.Count() > 1)
.Select(y => y.Key)
.ToList();
_duplicateViewIdDefinition = m_Target.MinViewIdPerScene.GroupBy(x => x.minViewId)
.Where(g => g.Count() > 1)
.Select(y => y.Key)
.ToList();
DrawSceneSettingsList();
foreach (string dup in _duplicateScenesDefinition)
{
EditorGUILayout.LabelField("Found duplicates for scene",dup);
}
foreach (SceneSetting sceneSettings in m_Target.MinViewIdPerScene)
{
if (_duplicateViewIdDefinition.Contains(sceneSettings.minViewId))
{
GUILayout.Label("Found view Id duplicates '"+sceneSettings.minViewId+"' for scene: " +sceneSettings.sceneName);
}
if (sceneSettings.minViewId > PhotonNetwork.MAX_VIEW_IDS)
{
GUILayout.Label(sceneSettings.sceneName+" view Id can not exceed the max view Id "+PhotonNetwork.MAX_VIEW_IDS);
}
if (sceneSettings.minViewId < 1)
{
GUILayout.Label(sceneSettings.sceneName+" view Id can not be less than 1");
}
if (sceneSettings.sceneAsset == null && !string.IsNullOrEmpty(sceneSettings.sceneName))
{
GUILayout.Label("'"+sceneSettings.sceneName+"' scene is missing in the project");
}
}
_firstTime = false;
}
private void OnEnable()
{
_firstTime = true;
}
private void DrawSceneSettingsList()
{
GUILayout.Space(5);
// check for changes ( from undo for example)
this.serializedObject.Update();
listProperty = this.serializedObject.FindProperty("MinViewIdPerScene");
if (listProperty == null)
{
return;
}
float containerElementHeight = 44;
float containerHeight = listProperty.arraySize * containerElementHeight;
isOpen = PhotonGUI.ContainerHeaderFoldout("Scene Settings (" + listProperty.arraySize + ")", this.serializedObject.FindProperty("SceneSettingsListFoldoutOpen").boolValue);
this.serializedObject.FindProperty("SceneSettingsListFoldoutOpen").boolValue = isOpen;
if (isOpen == false)
{
containerHeight = 0;
}
Rect containerRect = PhotonGUI.ContainerBody(containerHeight);
if (isOpen == true)
{
for (int i = 0; i < listProperty.arraySize; ++i)
{
Rect elementRect = new Rect(containerRect.xMin, containerRect.yMin + containerElementHeight * i,
containerRect.width, containerElementHeight);
{
Rect texturePosition = new Rect(elementRect.xMin + 6,
elementRect.yMin + elementRect.height / 2f - 1, 9, 5);
ReorderableListResources.DrawTexture(texturePosition, ReorderableListResources.texGrabHandle);
Rect propertyPosition = new Rect(elementRect.xMin + 20, elementRect.yMin + 3,
elementRect.width - 45, 16);
_sceneSettings_i = listProperty.GetArrayElementAtIndex(i);
sceneNameProperty = _sceneSettings_i.FindPropertyRelative("sceneName");
sceneAssetProperty = _sceneSettings_i.FindPropertyRelative("sceneAsset");
minViewIdProperty = _sceneSettings_i.FindPropertyRelative("minViewId");
string _sceneName = sceneNameProperty.stringValue;
SceneAsset _sceneAsset = m_Target.MinViewIdPerScene[i].sceneAsset;
// check if we need to find the scene asset based on the scene name. This is for backward compatibility or when the scene asset was deleted
if (_firstTime)
{
if (_sceneAsset == null && !string.IsNullOrEmpty(_sceneName))
{
string[] guids = AssetDatabase.FindAssets(_sceneName + " t:SceneAsset");
foreach (string guid in guids)
{
string path = AssetDatabase.GUIDToAssetPath(guid);
if (Path.GetFileNameWithoutExtension(path) == _sceneName)
{
sceneAssetProperty.objectReferenceValue =
AssetDatabase.LoadAssetAtPath<SceneAsset>(
AssetDatabase.GUIDToAssetPath(guid));
break;
}
}
}
}
bool _missingSceneAsset = _sceneAsset == null && !string.IsNullOrEmpty(_sceneName);
// if we don't have a scene asset for the serialized scene named, we show an error.
if (_missingSceneAsset ||
(sceneNameProperty!=null && _duplicateScenesDefinition!=null && _duplicateScenesDefinition.Contains(sceneNameProperty.stringValue))
)
{
GUI.color = Color.red;
}
EditorGUI.BeginChangeCheck();
string _label = _missingSceneAsset
? "Scene Asset: Missing '" + _sceneName + "'"
: "Scene Asset";
EditorGUI.PropertyField(propertyPosition,sceneAssetProperty, new GUIContent(_label));
if (EditorGUI.EndChangeCheck())
{
_sceneAsset = sceneAssetProperty.objectReferenceValue as SceneAsset;
if (_sceneAsset == null && !string.IsNullOrEmpty(sceneNameProperty.stringValue))
{
sceneNameProperty.stringValue = null;
}
else if (sceneNameProperty.stringValue != _sceneAsset.name)
{
sceneNameProperty.stringValue = _sceneAsset.name;
}
}
// EditorGUI.PropertyField(propertyPosition, sceneNameProperty,
// new GUIContent("Scene Name"));
GUI.color = Color.white;
if ( minViewIdProperty.intValue<1 || minViewIdProperty.intValue> PhotonNetwork.MAX_VIEW_IDS)
{
GUI.color = Color.red;
}
Rect secondPropertyPosition = new Rect(elementRect.xMin + 20, elementRect.yMin + containerElementHeight/2,
elementRect.width - 45, 16);
EditorGUI.PropertyField(secondPropertyPosition, _sceneSettings_i.FindPropertyRelative("minViewId"),
new GUIContent("Minimum View ID"));
GUI.color = Color.white;
//Debug.Log( listProperty.GetArrayElementAtIndex( i ).objectReferenceValue.GetType() );
//Rect statsPosition = new Rect( propertyPosition.xMax + 7, propertyPosition.yMin, statsIcon.width, statsIcon.height );
//ReorderableListResources.DrawTexture( statsPosition, statsIcon );
Rect removeButtonRect = new Rect(
elementRect.xMax - PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
elementRect.yMin + 2,
PhotonGUI.DefaultRemoveButtonStyle.fixedWidth,
PhotonGUI.DefaultRemoveButtonStyle.fixedHeight);
if (GUI.Button(removeButtonRect, new GUIContent(ReorderableListResources.texRemoveButton),
PhotonGUI.DefaultRemoveButtonStyle))
{
listProperty.DeleteArrayElementAtIndex(i);
Undo.RecordObject(this.m_Target, "Removed SceneSettings Entry");
}
if (i < listProperty.arraySize - 1)
{
texturePosition = new Rect(elementRect.xMin + 2, elementRect.yMax, elementRect.width - 4,
1);
PhotonGUI.DrawSplitter(texturePosition);
}
}
}
}
if (PhotonGUI.AddButton())
{
this.listProperty.InsertArrayElementAtIndex(Mathf.Max(0, listProperty.arraySize - 1));
_sceneSettings_i = this.listProperty.GetArrayElementAtIndex(listProperty.arraySize - 1);
sceneNameProperty = _sceneSettings_i.FindPropertyRelative("sceneName");
sceneAssetProperty = _sceneSettings_i.FindPropertyRelative("sceneAsset");
minViewIdProperty = _sceneSettings_i.FindPropertyRelative("minViewId");
sceneAssetProperty.objectReferenceValue = null;
sceneNameProperty.stringValue = "";
minViewIdProperty.intValue = 1;
Undo.RecordObject(this.m_Target, "Added SceneSettings Entry");
}
this.serializedObject.ApplyModifiedProperties();
}
}
}