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using Photon.Realtime;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices.ComTypes;
using UnityEngine;
using UnityEngine.UI;
public class ReadyPlayer : MonoBehaviour {
public Text playerNameText;
public Image readyFlagImage;
public GameObject readyCheckmark;
public Player Player {
get => player;
set {
player = value;
string playerName = player.NickName;
playerNameText.text = playerName;
Material material = ColorManager.GetUiBy(player.ActorNumber);
readyFlagImage.material = material;
}
}
private Player player;
public void SetReady(bool ready) {
readyCheckmark.SetActive(ready);
}
}