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using UnityEngine;
using UnityEngine.UI;
public class SettingsManager : MonoBehaviour {
public static SettingsManager Instance {
get;
set;
}
/// <summary>
/// The given music volume slider element
/// </summary>
public Slider musicSlider;
/// <summary>
/// The given sfx volume slider element
/// </summary>
public Slider sfxSlider;
private Settings settings;
void Awake() {
Instance = this;
}
void Start() {
ApplySettings(GameManager.Instance.settings);
}
/// <summary>
/// Sets the musics volume for whole environment and applies volume to global settings
/// </summary>
/// <param name="volume"></param>
public void SetMusicsVolume(float volume) {
SetMusicsVolumeSoundSystem(volume);
//Changes settings
settings.audio.MusicsVolume = volume;
GameManager.Instance.ApplySettings(settings);
}
/// <summary>
/// Sets the sfx volume for whole environment and applies volume to global settings
/// </summary>
/// <param name="volume"></param>
public void SetSFXVolume(float volume) {
SetSFXVolumeSoundSystem(volume);
//Changes settings
settings.audio.SfxVolume = volume;
GameManager.Instance.ApplySettings(settings);
}
private void SetMusicsVolumeSoundSystem(float volume) {
AudioManager.Instance.SetMusicsVolume(volume);
Debug.Log("Music volume changed: " + volume.ToString("0.00"));
}
private void SetSFXVolumeSoundSystem(float volume) {
AudioManager.Instance.SetSFXVolume(volume);
Debug.Log("SFX volume changed: " + volume.ToString("0.00"));
}
/// <summary>
/// Applies given settings to global settings and executes them
/// </summary>
/// <param name="settings"></param>
public void ApplySettings(Settings settings) {
this.settings = settings;
ApplyAudioSettings(settings.audio);
Debug.Log("All settings successfully applied");
}
private void ApplyAudioSettings(Settings.Audio settings) {
float music = settings.MusicsVolume;
float sfx = settings.SfxVolume;
if (musicSlider.value == music) {
musicSlider.value = music;
SetMusicsVolumeSoundSystem(music);
}
else {
musicSlider.value = music;
}
if (sfxSlider.value == sfx) {
sfxSlider.value = sfx;
SetSFXVolumeSoundSystem(sfx);
}
else {
sfxSlider.value = sfx;
}
Debug.Log("Applied sound settings: Music=" + settings.MusicsVolume.ToString("0.00")
+ " SFX=" + settings.SfxVolume.ToString("0.00"));
}
}