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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="CurrentRoomIsVisibleProperty.cs" company="Exit Games GmbH">
// Part of: Pun Cockpit
// </copyright>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine.UI;
namespace Photon.Pun.Demo.Cockpit
{
/// <summary>
/// PhotonNetwork.CurrentRoom.IsVisible UI property
/// </summary>
public class CurrentRoomIsVisibleProperty : PropertyListenerBase
{
public Text Text;
int _cache = -1;
void Update()
{
if (PhotonNetwork.CurrentRoom != null)
{
if ((PhotonNetwork.CurrentRoom.IsVisible && _cache != 1) || (!PhotonNetwork.CurrentRoom.IsVisible && _cache != 0))
{
_cache = PhotonNetwork.CurrentRoom.IsVisible ? 1 : 0;
Text.text = PhotonNetwork.CurrentRoom.IsVisible ? "true" : "false";
this.OnValueChanged();
}
}
else
{
if (_cache != -1)
{
_cache = -1;
Text.text = "n/a";
}
}
}
}
}