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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="CloudRegionProperty.cs" company="Exit Games GmbH">
// Part of: Pun Cockpit
// </copyright>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine.UI;
namespace Photon.Pun.Demo.Cockpit
{
/// <summary>
/// PhotonNetwork.CloudRegion UI property.
/// </summary>
public class CloudRegionProperty : PropertyListenerBase
{
public Text Text;
string _cache;
void Update()
{
if (PhotonNetwork.CloudRegion != _cache)
{
_cache = PhotonNetwork.CloudRegion;
this.OnValueChanged();
if (string.IsNullOrEmpty(_cache))
{
Text.text = "n/a";
}
else
{
Text.text = _cache;
}
}
}
}
}