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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ConnectAndJoinRandomLb.cs" company="Exit Games GmbH"/>
// <summary>Prototyping / sample code for Photon Realtime.</summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using System.Collections.Generic;
using ExitGames.Client.Photon;
using UnityEngine;
using UnityEngine.UI;
namespace Photon.Realtime.Demo
{
public class ConnectAndJoinRandomLb : MonoBehaviour, IConnectionCallbacks, IMatchmakingCallbacks, ILobbyCallbacks
{
[SerializeField]
private AppSettings appSettings = new AppSettings();
private LoadBalancingClient lbc;
private ConnectionHandler ch;
public Text StateUiText;
public void Start()
{
this.lbc = new LoadBalancingClient();
this.lbc.AddCallbackTarget(this);
if (!this.lbc.ConnectUsingSettings(appSettings))
{
Debug.LogError("Error while connecting");
}
this.ch = this.gameObject.GetComponent<ConnectionHandler>();
if (this.ch != null)
{
this.ch.Client = this.lbc;
this.ch.StartFallbackSendAckThread();
}
}
public void Update()
{
LoadBalancingClient client = this.lbc;
if (client != null)
{
client.Service();
Text uiText = this.StateUiText;
string state = client.State.ToString();
if (uiText != null && !uiText.text.Equals(state))
{
uiText.text = "State: " + state;
}
}
}
public void OnConnected()
{
}
public void OnConnectedToMaster()
{
Debug.Log("OnConnectedToMaster");
this.lbc.OpJoinRandomRoom(); // joins any open room (no filter)
}
public void OnDisconnected(DisconnectCause cause)
{
Debug.Log("OnDisconnected(" + cause + ")");
}
public void OnCustomAuthenticationResponse(Dictionary<string, object> data)
{
}
public void OnCustomAuthenticationFailed(string debugMessage)
{
}
public void OnRegionListReceived(RegionHandler regionHandler)
{
Debug.Log("OnRegionListReceived");
regionHandler.PingMinimumOfRegions(this.OnRegionPingCompleted, null);
}
public void OnRoomListUpdate(List<RoomInfo> roomList)
{
}
public void OnLobbyStatisticsUpdate(List<TypedLobbyInfo> lobbyStatistics)
{
}
public void OnJoinedLobby()
{
}
public void OnLeftLobby()
{
}
public void OnFriendListUpdate(List<FriendInfo> friendList)
{
}
public void OnCreatedRoom()
{
}
public void OnCreateRoomFailed(short returnCode, string message)
{
}
public void OnJoinedRoom()
{
Debug.Log("OnJoinedRoom");
}
public void OnJoinRoomFailed(short returnCode, string message)
{
}
public void OnJoinRandomFailed(short returnCode, string message)
{
Debug.Log("OnJoinRandomFailed");
this.lbc.OpCreateRoom(new EnterRoomParams());
}
public void OnLeftRoom()
{
}
/// <summary>A callback of the RegionHandler, provided in OnRegionListReceived.</summary>
/// <param name="regionHandler">The regionHandler wraps up best region and other region relevant info.</param>
private void OnRegionPingCompleted(RegionHandler regionHandler)
{
Debug.Log("OnRegionPingCompleted " + regionHandler.BestRegion);
Debug.Log("RegionPingSummary: " + regionHandler.SummaryToCache);
this.lbc.ConnectToRegionMaster(regionHandler.BestRegion.Code);
}
}
}