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// --------------------------------------------------------------------------------------------------------------------
// <copyright company="Exit Games GmbH"/>
// <summary>Demo code for Photon Chat in Unity.</summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
#if PHOTON_UNITY_NETWORKING
using UnityEngine.UI;
using Photon.Pun;
namespace Photon.Chat.Demo
{
/// <summary>
/// This is used in the Editor Splash to properly inform the developer about the chat AppId requirement.
/// </summary>
[ExecuteInEditMode]
public class ChatAppIdCheckerUI : MonoBehaviour
{
public Text Description;
public void Update()
{
if (string.IsNullOrEmpty(PhotonNetwork.PhotonServerSettings.AppSettings.AppIdChat))
{
if (this.Description != null)
{
this.Description.text = "<Color=Red>WARNING:</Color>\nPlease setup a Chat AppId in the PhotonServerSettings file.";
}
}
else
{
if (this.Description != null)
{
this.Description.text = string.Empty;
}
}
}
}
}
#else
namespace Photon.Chat.Demo
{
public class ChatAppIdCheckerUI : MonoBehaviour
{
// empty class. if PUN is not present, we currently don't check Chat-AppId "presence".
}
}
#endif