You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
109 lines
4.1 KiB
109 lines
4.1 KiB
// --------------------------------------------------------------------------------------------------------------------
|
|
// <copyright file="PhotonLagSimulationGui.cs" company="Exit Games GmbH">
|
|
// Part of: Photon Unity Utilities,
|
|
// </copyright>
|
|
// <summary>
|
|
// This MonoBehaviour is a basic GUI for the Photon client's network-simulation feature.
|
|
// It can modify lag (fixed delay), jitter (random lag) and packet loss.
|
|
// Part of the [Optional GUI](@ref optionalGui).
|
|
// </summary>
|
|
// <author>developer@exitgames.com</author>
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
using Photon.Pun;
|
|
using Photon.Realtime;
|
|
using ExitGames.Client.Photon;
|
|
|
|
namespace Photon.Pun.UtilityScripts
|
|
{
|
|
/// <summary>
|
|
/// This MonoBehaviour is a basic GUI for the Photon client's network-simulation feature.
|
|
/// It can modify lag (fixed delay), jitter (random lag) and packet loss.
|
|
/// </summary>
|
|
/// \ingroup optionalGui
|
|
public class PhotonLagSimulationGui : MonoBehaviour
|
|
{
|
|
/// <summary>Positioning rect for window.</summary>
|
|
public Rect WindowRect = new Rect(0, 100, 120, 100);
|
|
|
|
/// <summary>Unity GUI Window ID (must be unique or will cause issues).</summary>
|
|
public int WindowId = 101;
|
|
|
|
/// <summary>Shows or hides GUI (does not affect settings).</summary>
|
|
public bool Visible = true;
|
|
|
|
/// <summary>The peer currently in use (to set the network simulation).</summary>
|
|
public PhotonPeer Peer { get; set; }
|
|
|
|
public void Start()
|
|
{
|
|
this.Peer = PhotonNetwork.NetworkingClient.LoadBalancingPeer;
|
|
}
|
|
|
|
public void OnGUI()
|
|
{
|
|
if (!this.Visible)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (this.Peer == null)
|
|
{
|
|
this.WindowRect = GUILayout.Window(this.WindowId, this.WindowRect, this.NetSimHasNoPeerWindow, "Netw. Sim.");
|
|
}
|
|
else
|
|
{
|
|
this.WindowRect = GUILayout.Window(this.WindowId, this.WindowRect, this.NetSimWindow, "Netw. Sim.");
|
|
}
|
|
}
|
|
|
|
private void NetSimHasNoPeerWindow(int windowId)
|
|
{
|
|
GUILayout.Label("No peer to communicate with. ");
|
|
}
|
|
|
|
private void NetSimWindow(int windowId)
|
|
{
|
|
GUILayout.Label(string.Format("Rtt:{0,4} +/-{1,3}", this.Peer.RoundTripTime, this.Peer.RoundTripTimeVariance));
|
|
|
|
bool simEnabled = this.Peer.IsSimulationEnabled;
|
|
bool newSimEnabled = GUILayout.Toggle(simEnabled, "Simulate");
|
|
if (newSimEnabled != simEnabled)
|
|
{
|
|
this.Peer.IsSimulationEnabled = newSimEnabled;
|
|
}
|
|
|
|
float inOutLag = this.Peer.NetworkSimulationSettings.IncomingLag;
|
|
GUILayout.Label("Lag " + inOutLag);
|
|
inOutLag = GUILayout.HorizontalSlider(inOutLag, 0, 500);
|
|
|
|
this.Peer.NetworkSimulationSettings.IncomingLag = (int)inOutLag;
|
|
this.Peer.NetworkSimulationSettings.OutgoingLag = (int)inOutLag;
|
|
|
|
float inOutJitter = this.Peer.NetworkSimulationSettings.IncomingJitter;
|
|
GUILayout.Label("Jit " + inOutJitter);
|
|
inOutJitter = GUILayout.HorizontalSlider(inOutJitter, 0, 100);
|
|
|
|
this.Peer.NetworkSimulationSettings.IncomingJitter = (int)inOutJitter;
|
|
this.Peer.NetworkSimulationSettings.OutgoingJitter = (int)inOutJitter;
|
|
|
|
float loss = this.Peer.NetworkSimulationSettings.IncomingLossPercentage;
|
|
GUILayout.Label("Loss " + loss);
|
|
loss = GUILayout.HorizontalSlider(loss, 0, 10);
|
|
|
|
this.Peer.NetworkSimulationSettings.IncomingLossPercentage = (int)loss;
|
|
this.Peer.NetworkSimulationSettings.OutgoingLossPercentage = (int)loss;
|
|
|
|
// if anything was clicked, the height of this window is likely changed. reduce it to be layouted again next frame
|
|
if (GUI.changed)
|
|
{
|
|
this.WindowRect.height = 100;
|
|
}
|
|
|
|
GUI.DragWindow();
|
|
}
|
|
}
|
|
} |