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using UnityEngine;
namespace Photon.Pun.Demo.Procedural
{
/// <summary>
/// The Block component is attach to each instantiated Block at runtime.
/// It provides the Block's ID as well as the parent's Cluster ID in order to apply modifications.
/// </summary>
public class Block : MonoBehaviour
{
public int BlockId { get; set; }
public int ClusterId { get; set; }
}
}