using Photon.Realtime; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices.ComTypes; using UnityEngine; using UnityEngine.UI; public class ReadyPlayer : MonoBehaviour { public Text playerNameText; public Image readyFlagImage; public GameObject readyCheckmark; public Player Player { get => player; set { player = value; string playerName = player.NickName; playerNameText.text = playerName; Material material = ColorManager.GetUiBy(player.ActorNumber); readyFlagImage.material = material; } } private Player player; public void SetReady(bool ready) { readyCheckmark.SetActive(ready); } }