// --------------------------------------------------------------------------------------------------------------------
//
// Part of: Pun Cockpit
//
// developer@exitgames.com
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
namespace Photon.Pun.Demo.Cockpit
{
///
/// PhotonNetwork.ServerAddress UI property.
///
public class ServerAddressProperty : MonoBehaviour
{
public Text Text;
string _cache;
void Update()
{
if (PhotonNetwork.IsConnectedAndReady)
{
if (PhotonNetwork.ServerAddress != _cache)
{
_cache = PhotonNetwork.ServerAddress;
Text.text = _cache;
}
}
else
{
if (_cache != "n/a")
{
_cache = "n/a";
Text.text = _cache;
}
}
}
}
}