// --------------------------------------------------------------------------------------------------------------------
//
// Part of: Pun Cockpit
//
// developer@exitgames.com
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine.UI;
namespace Photon.Pun.Demo.Cockpit
{
///
/// PhotonNetwork.CloudRegion UI property.
///
public class CloudRegionProperty : PropertyListenerBase
{
public Text Text;
string _cache;
void Update()
{
if (PhotonNetwork.CloudRegion != _cache)
{
_cache = PhotonNetwork.CloudRegion;
this.OnValueChanged();
if (string.IsNullOrEmpty(_cache))
{
Text.text = "n/a";
}
else
{
Text.text = _cache;
}
}
}
}
}