//
// Part of: Pun Cockpit
//
// developer@exitgames.com
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace Photon.Pun.Demo.Cockpit
{
///
/// Infos panel placeholder. Defines the place where the infos panel should go. It will request InfoPanel when Component is enabled.
///
public class InfosPanelPlaceholder : MonoBehaviour
{
public PunCockpit Manager;
// Use this for initialization
void OnEnable()
{
Manager.RequestInfosPanel(this.gameObject);
}
}
}