// -------------------------------------------------------------------------------------------------------------------- // // Part of: Photon Unity Networking Demos // // // Original: http://catlikecoding.com/unity/tutorials/curves-and-splines/ // Used in SlotRacer Demo // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; namespace Photon.Pun.Demo.SlotRacer.Utils { public static class Bezier { public static Vector3 GetPoint(Vector3 p0, Vector3 p1, Vector3 p2, float t) { t = Mathf.Clamp01(t); float oneMinusT = 1f - t; return oneMinusT * oneMinusT * p0 + 2f * oneMinusT * t * p1 + t * t * p2; } public static Vector3 GetFirstDerivative(Vector3 p0, Vector3 p1, Vector3 p2, float t) { return 2f * (1f - t) * (p1 - p0) + 2f * t * (p2 - p1); } public static Vector3 GetPoint(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) { t = Mathf.Clamp01(t); float OneMinusT = 1f - t; return OneMinusT * OneMinusT * OneMinusT * p0 + 3f * OneMinusT * OneMinusT * t * p1 + 3f * OneMinusT * t * t * p2 + t * t * t * p3; } public static Vector3 GetFirstDerivative(Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3, float t) { t = Mathf.Clamp01(t); float oneMinusT = 1f - t; return 3f * oneMinusT * oneMinusT * (p1 - p0) + 6f * oneMinusT * t * (p2 - p1) + 3f * t * t * (p3 - p2); } } }