// ----------------------------------------------------------------------------------------------------------------------
// The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.
// ChatClient is the main class of this api.
// Photon Chat Api - Copyright (C) 2014 Exit Games GmbH
// ----------------------------------------------------------------------------------------------------------------------
namespace Photon.Chat
{
///
/// Wraps up codes for operations used internally in Photon Chat. You don't have to use them directly usually.
///
public class ChatOperationCode
{
/// (230) Operation Authenticate.
public const byte Authenticate = 230;
/// (0) Operation to subscribe to chat channels.
public const byte Subscribe = 0;
/// (1) Operation to unsubscribe from chat channels.
public const byte Unsubscribe = 1;
/// (2) Operation to publish a message in a chat channel.
public const byte Publish = 2;
/// (3) Operation to send a private message to some other user.
public const byte SendPrivate = 3;
/// (4) Not used yet.
public const byte ChannelHistory = 4;
/// (5) Set your (client's) status.
public const byte UpdateStatus = 5;
/// (6) Add friends the list of friends that should update you of their status.
public const byte AddFriends = 6;
/// (7) Remove friends from list of friends that should update you of their status.
public const byte RemoveFriends = 7;
/// (8) Operation to set properties of public chat channel or users in public chat channels.
public const byte SetProperties = 8;
}
}