using System.Collections; using System.Collections.Generic; using UnityEngine; public class GUIController : MonoBehaviour { public static GUIController Instance { get; set; } public GameObject mainMenu; public GameObject settingsMenu; public GameObject audioMenu; public GameObject lobby; public MenuState state; void Awake() { Instance = this; } void Start() { state = MenuState.Main; } public void OnStartButtonClicked() { mainMenu.SetActive(false); Island.Instance.RotateToZero(); state = MenuState.Hidden; } public void OnSettingsButtonClicked() { mainMenu.SetActive(false); settingsMenu.SetActive(true); Island.Instance.MoveLeft(); state = MenuState.Settings; } public void OnAudioButtonClicked() { settingsMenu.SetActive(false); audioMenu.SetActive(true); state = MenuState.Audio; } public void OnSettingsBackButtonClicked() { settingsMenu.SetActive(false); mainMenu.SetActive(true); Island.Instance.MoveRight(); state = MenuState.Main; } public void OnAudioBackButtonClicked() { audioMenu.SetActive(false); settingsMenu.SetActive(true); state = MenuState.Settings; } public void OnMusicSliderVolumeChanged(float value) { SettingsManager.Instance.SetMusicsVolume(value); } public void OnSFXSliderVolumeChanged(float value) { SettingsManager.Instance.SetSFXVolume(value); } public void ShowLobby() { if (lobby != null) { lobby.SetActive(true); state = MenuState.Lobby; } } public void ShowMenu() { mainMenu.SetActive(true); state = MenuState.Main; } public void OpenMenu() { if (state == MenuState.Lobby) { mainMenu.SetActive(false); Island.Instance.FreeRotate(); CameraController.Instance.MoveOnMenu(); state = MenuState.Hidden; } } public void OnQuitButtonClicked() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } } public enum MenuState { Main, Settings, Lobby, Audio, Hidden }