using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class StartCountdown : MonoBehaviour { public Text countdownText; private float current; private bool counting; void Update() { if (counting) { countdownText.text = current.ToString("0.0"); current -= Time.deltaTime; if (current <= 0) CountdownDone(); } } private void CountdownDone() { counting = false; gameObject.SetActive(false); RoomManager.Instance.StartSelection(); } public void StartCount(int time) { current = time; counting = true; } }