using System.Collections; using System.Collections.Generic; using UnityEngine; public class MultiplayerSettings : MonoBehaviour { public static MultiplayerSettings Instance { get; set; } [Header("Room Settings")] [Tooltip("Maximum amount of players in one room")] public int maxPlayers; [Tooltip("Minimum amount of players in one room")] public int minPlayers; [Tooltip("Time for the starting countdown in seconds")] public int startTime; [Header("Game Settings")] [Tooltip("Send rate in packages per second")] public int sendRate; [Tooltip("Serialization rate for PhotonViews in packages per second")] public int serializationRate; void Awake() { //Manage Singleton if (Instance != null && Instance != this) Destroy(gameObject); else Instance = this; DontDestroyOnLoad(gameObject); } }