// // Part of: Pun Cockpit // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; namespace Photon.Pun.Demo.Cockpit { /// /// Infos panel placeholder. Defines the place where the infos panel should go. It will request InfoPanel when Component is enabled. /// public class InfosPanelPlaceholder : MonoBehaviour { public PunCockpit Manager; // Use this for initialization void OnEnable() { Manager.RequestInfosPanel(this.gameObject); } } }