using Photon.Realtime; using UnityEngine; namespace Photon.Pun.Demo.Asteroids { public class Bullet : MonoBehaviour { public Player Owner { get; private set; } public void Start() { Destroy(gameObject, 3.0f); } public void OnCollisionEnter(Collision collision) { Destroy(gameObject); } public void InitializeBullet(Player owner, Vector3 originalDirection, float lag) { Owner = owner; transform.forward = originalDirection; Rigidbody rigidbody = GetComponent(); rigidbody.velocity = originalDirection * 200.0f; rigidbody.position += rigidbody.velocity * lag; } } }