// -------------------------------------------------------------------------------------------------------------------- // // Part of: Pun Cockpit // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine.UI; namespace Photon.Pun.Demo.Cockpit { /// /// PhotonNetwork.CloudRegion UI property. /// public class CloudRegionProperty : PropertyListenerBase { public Text Text; string _cache; void Update() { if (PhotonNetwork.CloudRegion != _cache) { _cache = PhotonNetwork.CloudRegion; this.OnValueChanged(); if (string.IsNullOrEmpty(_cache)) { Text.text = "n/a"; } else { Text.text = _cache; } } } } }