// -------------------------------------------------------------------------------------------------------------------- // // Demo code for Photon Chat in Unity. // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; using UnityEngine.UI; namespace Photon.Chat.Demo { /// /// Friend UI item used to represent the friend status as well as message. /// It aims at showing how to share health for a friend that plays on a different room than you for example. /// But of course the message can be anything and a lot more complex. /// public class FriendItem : MonoBehaviour { [HideInInspector] public string FriendId { set { this.NameLabel.text = value; } get { return this.NameLabel.text; } } public Text NameLabel; public Text StatusLabel; public Text Health; public void Awake() { this.Health.text = string.Empty; } public void OnFriendStatusUpdate(int status, bool gotMessage, object message) { string _status; switch (status) { case 1: _status = "Invisible"; break; case 2: _status = "Online"; break; case 3: _status = "Away"; break; case 4: _status = "Do not disturb"; break; case 5: _status = "Looking For Game/Group"; break; case 6: _status = "Playing"; break; default: _status = "Offline"; break; } this.StatusLabel.text = _status; if (gotMessage) { string _health = string.Empty; if (message != null) { string[] _messages = message as string[]; if (_messages != null && _messages.Length >= 2) { _health = (string)_messages[1] + "%"; } } this.Health.text = _health; } } } }