using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Stat : MonoBehaviour { public Text[] levels; public ValueType valueType; public void SetByType(CircuitType type) { CircuitLevels circuitLevels = CircuitManager.Instance.GetLevelsByType(type); for (int i = 0; i < 3; i++) { levels[i].text = circuitLevels.GetValueLevelsByValueType(valueType)[i].ToString(); } } }