// -------------------------------------------------------------------------------------------------------------------- // // Part of: Pun Cockpit // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine.UI; namespace Photon.Pun.Demo.Cockpit { /// /// PhotonNetwork.IsConnected UI property /// public class IsConnectedProperty : PropertyListenerBase { public Text Text; int _cache = -1; void Update() { if ((PhotonNetwork.IsConnected && _cache != 1) || (!PhotonNetwork.IsConnected && _cache != 0)) { _cache = PhotonNetwork.IsConnected ? 1 : 0; Text.text = PhotonNetwork.IsConnected ? "true" : "false"; this.OnValueChanged(); } } } }