// -------------------------------------------------------------------------------------------------------------------- // // Part of: Pun Cockpit // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine.UI; using Photon.Realtime; namespace Photon.Pun.Demo.Cockpit { /// /// PhotonNetwork.CountOfPlayers UI property. /// public class CountOfPlayersProperty : PropertyListenerBase { public Text Text; int _cache = -1; void Update() { if (PhotonNetwork.NetworkingClient.Server == ServerConnection.MasterServer) { if (PhotonNetwork.CountOfPlayers != _cache) { _cache = PhotonNetwork.CountOfPlayers; Text.text = _cache.ToString(); this.OnValueChanged(); } } else { if (_cache != -1) { _cache = -1; Text.text = "n/a"; } } } } }