using UnityEngine; using UnityEngine.UI; namespace Photon.Pun.Demo.Asteroids { public class LobbyTopPanel : MonoBehaviour { private readonly string connectionStatusMessage = " Connection Status: "; [Header("UI References")] public Text ConnectionStatusText; #region UNITY public void Update() { ConnectionStatusText.text = connectionStatusMessage + PhotonNetwork.NetworkClientState; } #endregion } }