using UnityEngine; namespace Photon.Pun.Demo.Asteroids { public class AsteroidsGame { public const float ASTEROIDS_MIN_SPAWN_TIME = 5.0f; public const float ASTEROIDS_MAX_SPAWN_TIME = 10.0f; public const float PLAYER_RESPAWN_TIME = 4.0f; public const int PLAYER_MAX_LIVES = 3; public const string PLAYER_LIVES = "PlayerLives"; public const string PLAYER_READY = "IsPlayerReady"; public const string PLAYER_LOADED_LEVEL = "PlayerLoadedLevel"; public static Color GetColor(int colorChoice) { switch (colorChoice) { case 0: return Color.red; case 1: return Color.green; case 2: return Color.blue; case 3: return Color.yellow; case 4: return Color.cyan; case 5: return Color.grey; case 6: return Color.magenta; case 7: return Color.white; } return Color.black; } } }