// -------------------------------------------------------------------------------------------------------------------- // // Part of: Pun Cockpit // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine.UI; using Photon.Realtime; namespace Photon.Pun.Demo.Cockpit { /// /// PhotonNetwork.Server UI property /// public class ServerProperty : PropertyListenerBase { public Text Text; ServerConnection _cache; void Update() { if (PhotonNetwork.Server != _cache) { _cache = PhotonNetwork.Server; Text.text = PhotonNetwork.Server.ToString(); this.OnValueChanged(); } } } }