// -------------------------------------------------------------------------------------------------------------------- // // Part of: Pun Cockpit // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine.UI; namespace Photon.Pun.Demo.Cockpit { /// /// PhotonNetwork.CurrentRoom.IsVisible UI property /// public class CurrentRoomIsVisibleProperty : PropertyListenerBase { public Text Text; int _cache = -1; void Update() { if (PhotonNetwork.CurrentRoom != null) { if ((PhotonNetwork.CurrentRoom.IsVisible && _cache != 1) || (!PhotonNetwork.CurrentRoom.IsVisible && _cache != 0)) { _cache = PhotonNetwork.CurrentRoom.IsVisible ? 1 : 0; Text.text = PhotonNetwork.CurrentRoom.IsVisible ? "true" : "false"; this.OnValueChanged(); } } else { if (_cache != -1) { _cache = -1; Text.text = "n/a"; } } } } }