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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="ImageToggleIsOnTransition.cs" company="Exit Games GmbH">
// </copyright>
// <summary>
// Use this on Toggle graphics to have some color transition as well without corrupting toggle's behaviour.
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Photon.Pun.UtilityScripts
{
/// <summary>
/// Use this on toggles texts to have some color transition on the text depending on the isOn State.
/// </summary>
[RequireComponent(typeof(Graphic))]
public class GraphicToggleIsOnTransition : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
public Toggle toggle;
private Graphic _graphic;
public Color NormalOnColor = Color.white;
public Color NormalOffColor = Color.black;
public Color HoverOnColor = Color.black;
public Color HoverOffColor = Color.black;
private bool isHover;
public void OnPointerEnter(PointerEventData eventData)
{
this.isHover = true;
this._graphic.color = this.toggle.isOn ? this.HoverOnColor : this.HoverOffColor;
}
public void OnPointerExit(PointerEventData eventData)
{
this.isHover = false;
this._graphic.color = this.toggle.isOn ? this.NormalOnColor : this.NormalOffColor;
}
public void OnEnable()
{
this._graphic = this.GetComponent<Graphic>();
this.OnValueChanged(this.toggle.isOn);
this.toggle.onValueChanged.AddListener(this.OnValueChanged);
}
public void OnDisable()
{
this.toggle.onValueChanged.RemoveListener(this.OnValueChanged);
}
public void OnValueChanged(bool isOn)
{
this._graphic.color = isOn ? (this.isHover ? this.HoverOnColor : this.HoverOnColor) : (this.isHover ? this.NormalOffColor : this.NormalOffColor);
}
}
}