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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="TabViewManager.cs" company="Exit Games GmbH">
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// </copyright>
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// <summary>
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// Output detailed information about Pun Current states, using the old Unity UI framework.
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine;
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using Photon.Realtime;
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namespace Photon.Pun.UtilityScripts
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{
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/// <summary>
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/// Output detailed information about Pun Current states, using the old Unity UI framework.
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/// </summary>
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public class StatesGui : MonoBehaviour
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{
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public Rect GuiOffset = new Rect(250, 0, 300, 300);
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public bool DontDestroy = true;
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public bool ServerTimestamp;
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public bool DetailedConnection;
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public bool Server;
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public bool AppVersion;
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public bool UserId;
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public bool Room;
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public bool RoomProps;
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public bool EventsIn;
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public bool LocalPlayer;
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public bool PlayerProps;
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public bool Others;
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public bool Buttons;
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public bool ExpectedUsers;
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private Rect GuiRect = new Rect();
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private static StatesGui Instance;
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void Awake()
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{
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if (Instance != null)
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{
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DestroyImmediate(this.gameObject);
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return;
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}
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if (DontDestroy)
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{
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Instance = this;
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DontDestroyOnLoad(this.gameObject);
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}
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if (EventsIn)
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{
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PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsEnabled = true;
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}
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}
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void OnDisable()
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{
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if (DontDestroy && Instance == this)
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{
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Instance = null;
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}
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}
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float native_width = 800;
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float native_height = 480;
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void OnGUI()
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{
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if (PhotonNetwork.NetworkingClient == null || PhotonNetwork.NetworkingClient.LoadBalancingPeer == null || PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsIncoming == null)
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{
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return;
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}
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//set up scaling
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float rx = Screen.width / native_width;
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float ry = Screen.height / native_height;
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GUI.matrix = Matrix4x4.TRS (new Vector3(0, 0, 0), Quaternion.identity, new Vector3 (rx, ry, 1));
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Rect GuiOffsetRuntime = new Rect(this.GuiOffset);
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if (GuiOffsetRuntime.x < 0)
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{
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GuiOffsetRuntime.x = Screen.width - GuiOffsetRuntime.width;
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}
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GuiRect.xMin = GuiOffsetRuntime.x;
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GuiRect.yMin = GuiOffsetRuntime.y;
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GuiRect.xMax = GuiOffsetRuntime.x + GuiOffsetRuntime.width;
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GuiRect.yMax = GuiOffsetRuntime.y + GuiOffsetRuntime.height;
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GUILayout.BeginArea(GuiRect);
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GUILayout.BeginHorizontal();
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if (this.ServerTimestamp)
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{
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GUILayout.Label((((double)PhotonNetwork.ServerTimestamp) / 1000d).ToString("F3"));
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}
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if (Server)
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{
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GUILayout.Label(PhotonNetwork.ServerAddress + " " + PhotonNetwork.Server);
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}
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if (DetailedConnection)
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{
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GUILayout.Label(PhotonNetwork.NetworkClientState.ToString());
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}
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if (AppVersion)
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{
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GUILayout.Label(PhotonNetwork.NetworkingClient.AppVersion);
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}
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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if (UserId)
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{
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GUILayout.Label("UID: " + ((PhotonNetwork.AuthValues != null) ? PhotonNetwork.AuthValues.UserId : "no UserId"));
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GUILayout.Label("UserId:" + PhotonNetwork.LocalPlayer.UserId);
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}
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GUILayout.EndHorizontal();
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if (Room)
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{
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if (PhotonNetwork.InRoom)
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{
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GUILayout.Label(this.RoomProps ? PhotonNetwork.CurrentRoom.ToStringFull() : PhotonNetwork.CurrentRoom.ToString());
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}
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else
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{
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GUILayout.Label("not in room");
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}
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}
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if (EventsIn)
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{
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int fragments = PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsIncoming.FragmentCommandCount;
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GUILayout.Label("Events Received: "+PhotonNetwork.NetworkingClient.LoadBalancingPeer.TrafficStatsGameLevel.EventCount + " Fragments: "+fragments);
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}
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if (this.LocalPlayer)
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{
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GUILayout.Label(PlayerToString(PhotonNetwork.LocalPlayer));
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}
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if (Others)
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{
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foreach (Player player in PhotonNetwork.PlayerListOthers)
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{
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GUILayout.Label(PlayerToString(player));
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}
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}
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if (ExpectedUsers)
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{
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if (PhotonNetwork.InRoom)
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{
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int countExpected = (PhotonNetwork.CurrentRoom.ExpectedUsers != null) ? PhotonNetwork.CurrentRoom.ExpectedUsers.Length : 0;
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GUILayout.Label("Expected: " + countExpected + " " +
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((PhotonNetwork.CurrentRoom.ExpectedUsers != null) ? string.Join(",", PhotonNetwork.CurrentRoom.ExpectedUsers) : "")
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);
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}
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}
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if (Buttons)
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{
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if (!PhotonNetwork.IsConnected && GUILayout.Button("Connect"))
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{
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PhotonNetwork.ConnectUsingSettings();
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}
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GUILayout.BeginHorizontal();
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if (PhotonNetwork.IsConnected && GUILayout.Button("Disconnect"))
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{
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PhotonNetwork.Disconnect();
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}
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if (PhotonNetwork.IsConnected && GUILayout.Button("Close Socket"))
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{
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PhotonNetwork.NetworkingClient.LoadBalancingPeer.StopThread();
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}
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GUILayout.EndHorizontal();
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if (PhotonNetwork.IsConnected && PhotonNetwork.InRoom && GUILayout.Button("Leave"))
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{
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PhotonNetwork.LeaveRoom();
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}
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if (PhotonNetwork.IsConnected && PhotonNetwork.InRoom && PhotonNetwork.CurrentRoom.PlayerTtl>0 && GUILayout.Button("Leave(abandon)"))
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{
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PhotonNetwork.LeaveRoom(false);
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}
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if (PhotonNetwork.IsConnected && !PhotonNetwork.InRoom && GUILayout.Button("Join Random"))
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{
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PhotonNetwork.JoinRandomRoom();
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}
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if (PhotonNetwork.IsConnected && !PhotonNetwork.InRoom && GUILayout.Button("Create Room"))
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{
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PhotonNetwork.CreateRoom(null);
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}
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}
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GUILayout.EndArea();
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}
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private string PlayerToString(Player player)
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{
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if (PhotonNetwork.NetworkingClient == null)
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{
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Debug.LogError("nwp is null");
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return "";
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}
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return string.Format("#{0:00} '{1}'{5} {4}{2} {3} {6}", player.ActorNumber + "/userId:<" + player.UserId + ">", player.NickName, player.IsMasterClient ? "(master)" : "", this.PlayerProps ? player.CustomProperties.ToStringFull() : "", (PhotonNetwork.LocalPlayer.ActorNumber == player.ActorNumber) ? "(you)" : "", player.UserId, player.IsInactive ? " / Is Inactive" : "");
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}
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}
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}
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