You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
// <copyright file="IsConnectedAndReady.cs" company="Exit Games GmbH">
|
|
|
|
|
// Part of: Pun Cockpit
|
|
|
|
|
// </copyright>
|
|
|
|
|
// <author>developer@exitgames.com</author>
|
|
|
|
|
// --------------------------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
|
|
|
|
|
namespace Photon.Pun.Demo.Cockpit
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// PhotonNetwork.IsConnectedAndReady UI property
|
|
|
|
|
/// </summary>
|
|
|
|
|
public class IsConnectedAndReadyProperty : PropertyListenerBase
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
public Text Text;
|
|
|
|
|
|
|
|
|
|
int _cache = -1;
|
|
|
|
|
|
|
|
|
|
void Update()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
if ((PhotonNetwork.IsConnectedAndReady && _cache != 1) || (!PhotonNetwork.IsConnectedAndReady && _cache != 0))
|
|
|
|
|
{
|
|
|
|
|
_cache = PhotonNetwork.IsConnectedAndReady ? 1 : 0;
|
|
|
|
|
Text.text = PhotonNetwork.IsConnectedAndReady ? "true" : "false";
|
|
|
|
|
this.OnValueChanged();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|