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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="CurrentRoomIsVisibleProperty.cs" company="Exit Games GmbH">
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// Part of: Pun Cockpit
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// </copyright>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine.UI;
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namespace Photon.Pun.Demo.Cockpit
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{
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/// <summary>
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/// PhotonNetwork.CurrentRoom.IsVisible UI property
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/// </summary>
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public class CurrentRoomIsVisibleProperty : PropertyListenerBase
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{
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public Text Text;
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int _cache = -1;
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void Update()
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{
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if (PhotonNetwork.CurrentRoom != null)
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{
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if ((PhotonNetwork.CurrentRoom.IsVisible && _cache != 1) || (!PhotonNetwork.CurrentRoom.IsVisible && _cache != 0))
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{
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_cache = PhotonNetwork.CurrentRoom.IsVisible ? 1 : 0;
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Text.text = PhotonNetwork.CurrentRoom.IsVisible ? "true" : "false";
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this.OnValueChanged();
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}
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}
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else
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{
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if (_cache != -1)
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{
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_cache = -1;
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Text.text = "n/a";
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}
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}
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}
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}
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}
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