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// ----------------------------------------------------------------------------------------------------------------------
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// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
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// <remarks>ChatClient is the main class of this api.</remarks>
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// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
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// ----------------------------------------------------------------------------------------------------------------------
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namespace Photon.Chat
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{
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/// <summary>
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/// Wraps up internally used constants in Photon Chat events. You don't have to use them directly usually.
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/// </summary>
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public class ChatEventCode
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{
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/// <summary>(0) Event code for messages published in public channels.</summary>
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public const byte ChatMessages = 0;
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/// <summary>(1) Not Used. </summary>
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public const byte Users = 1;// List of users or List of changes for List of users
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/// <summary>(2) Event code for messages published in private channels</summary>
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public const byte PrivateMessage = 2;
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/// <summary>(3) Not Used. </summary>
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public const byte FriendsList = 3;
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/// <summary>(4) Event code for status updates. </summary>
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public const byte StatusUpdate = 4;
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/// <summary>(5) Event code for subscription acks. </summary>
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public const byte Subscribe = 5;
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/// <summary>(6) Event code for unsubscribe acks. </summary>
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public const byte Unsubscribe = 6;
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/// <summary>(7) Event code for properties update. </summary>
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public const byte PropertiesChanged = 7;
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/// <summary>(8) Event code for new user subscription to a channel where <see cref="ChatChannel.PublishSubscribers"/> is enabled. </summary>
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public const byte UserSubscribed = 8;
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/// <summary>(9) Event code for when user unsubscribes from a channel where <see cref="ChatChannel.PublishSubscribers"/> is enabled. </summary>
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public const byte UserUnsubscribed = 9;
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/// <summary>(10) Event code for when the server sends an error to the client. </summary>
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/// <remarks> This is currently only used by Chat WebHooks. </remarks>
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public const byte ErrorInfo = 10;
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}
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}
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