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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SplineWalker.cs" company="Exit Games GmbH">
// Part of: Photon Unity Networking Demos
// </copyright>
// <summary>
// Original: http://catlikecoding.com/unity/tutorials/curves-and-splines/
// Used in SlotRacer Demo
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace Photon.Pun.Demo.SlotRacer.Utils
{
[ExecuteInEditMode]
public class SplineWalker : MonoBehaviour {
public BezierSpline spline;
public float Speed = 0f;
public bool lookForward;
public bool reverse;
private float progress;
public float currentDistance =0f;
public float currentClampedDistance;
public void SetPositionOnSpline(float position)
{
currentDistance = position;
ExecutePositioning ();
}
void Update()
{
// update the distance used.
currentDistance += Speed * Time.deltaTime;
ExecutePositioning ();
}
public void ExecutePositioning()
{
if(spline==null)
{
return;
}
// move the transform to the new point
transform.position = spline.GetPositionAtDistance(currentDistance,this.reverse);
// update the distance used.
currentDistance += Speed * Time.deltaTime;
if (lookForward) {
transform.LookAt(spline.GetPositionAtDistance(currentDistance+1,this.reverse));
}
}
}
}