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// ----------------------------------------------------------------------------------------------------------------------
// <summary>The Photon Chat Api enables clients to connect to a chat server and communicate with other clients.</summary>
// <remarks>ChatClient is the main class of this api.</remarks>
// <copyright company="Exit Games GmbH">Photon Chat Api - Copyright (C) 2014 Exit Games GmbH</copyright>
// ----------------------------------------------------------------------------------------------------------------------
namespace Photon.Chat
{
/// <summary>Possible states for a Chat Client.</summary>
public enum ChatState
{
/// <summary>Peer is created but not used yet.</summary>
Uninitialized,
/// <summary>Connecting to name server.</summary>
ConnectingToNameServer,
/// <summary>Connected to name server.</summary>
ConnectedToNameServer,
/// <summary>Authenticating on current server.</summary>
Authenticating,
/// <summary>Finished authentication on current server.</summary>
Authenticated,
/// <summary>Disconnecting from name server. This is usually a transition from name server to frontend server.</summary>
DisconnectingFromNameServer,
/// <summary>Connecting to frontend server.</summary>
ConnectingToFrontEnd,
/// <summary>Connected to frontend server.</summary>
ConnectedToFrontEnd,
/// <summary>Disconnecting from frontend server.</summary>
DisconnectingFromFrontEnd,
/// <summary>Currently not used.</summary>
QueuedComingFromFrontEnd,
/// <summary>The client disconnects (from any server).</summary>
Disconnecting,
/// <summary>The client is no longer connected (to any server).</summary>
Disconnected,
/// <summary>Client was unable to connect to Name Server and will attempt to connect with an alternative network protocol (TCP).</summary>
ConnectWithFallbackProtocol
}
}