You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
using Photon.Pun;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
|
|
|
|
|
public class StartCountdown : MonoBehaviour {
|
|
|
|
|
|
|
|
|
|
public Text countdownText;
|
|
|
|
|
|
|
|
|
|
private float current;
|
|
|
|
|
private bool counting;
|
|
|
|
|
|
|
|
|
|
void Update() {
|
|
|
|
|
if (counting) {
|
|
|
|
|
countdownText.text = current.ToString("0.0");
|
|
|
|
|
current -= Time.deltaTime;
|
|
|
|
|
if (current <= 0)
|
|
|
|
|
CountdownDone();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void CountdownDone() {
|
|
|
|
|
counting = false;
|
|
|
|
|
gameObject.SetActive(false);
|
|
|
|
|
RoomManager.Instance.StartSelection();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void StartCount(int time) {
|
|
|
|
|
current = time;
|
|
|
|
|
counting = true;
|
|
|
|
|
}
|
|
|
|
|
}
|