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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="CountOfPlayersInRoomProperty.cs" company="Exit Games GmbH">
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// Part of: Pun Cockpit
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// </copyright>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using UnityEngine.UI;
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using Photon.Realtime;
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namespace Photon.Pun.Demo.Cockpit
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{
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/// <summary>
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/// PhotonNetwork.CountOfPlayersInRooms UI property.
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/// </summary>
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public class CountOfPlayersInRoomProperty : PropertyListenerBase
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{
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public Text Text;
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int _cache = -1;
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void Update()
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{
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if (PhotonNetwork.NetworkingClient.Server == ServerConnection.MasterServer)
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{
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if (PhotonNetwork.CountOfPlayersInRooms != _cache)
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{
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_cache = PhotonNetwork.CountOfPlayersInRooms;
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Text.text = _cache.ToString();
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this.OnValueChanged();
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}
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}
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else
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{
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if (_cache != -1)
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{
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_cache = -1;
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Text.text = "n/a";
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}
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}
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}
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}
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}
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