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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="AutoSyncSceneToggle.cs" company="Exit Games GmbH">
// Part of: Pun Cockpit Demo
// </copyright>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
namespace Photon.Pun.Demo.Cockpit
{
/// <summary>
/// PhotonNetwork.AutomaticallySyncScene UI Toggle
/// </summary>
[RequireComponent(typeof(Toggle))]
public class AutoSyncSceneToggle : MonoBehaviour
{
Toggle _toggle;
bool registered;
// Use this for initialization
void OnEnable()
{
_toggle = GetComponent<Toggle>();
if (!registered)
{
registered = true;
_toggle.onValueChanged.AddListener(ToggleValue);
}
}
void OnDisable()
{
if (_toggle != null)
{
registered = false;
_toggle.onValueChanged.RemoveListener(ToggleValue);
}
}
void Update()
{
if (PhotonNetwork.AutomaticallySyncScene != _toggle.isOn)
{
_toggle.isOn = PhotonNetwork.AutomaticallySyncScene;
}
}
public void ToggleValue(bool value)
{
PhotonNetwork.AutomaticallySyncScene = value;
//Debug.Log("PhotonNetwork.CrcCheckEnabled = " + PhotonNetwork.CrcCheckEnabled, this);
}
}
}