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76 lines
1.6 KiB
76 lines
1.6 KiB
2 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Island : MonoBehaviour {
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public static Island Instance {
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get;
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set;
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}
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public float rotateSpeed;
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public float smooth;
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public Vector3 leftPosition;
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private float yRot;
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private Vector3 gameRotation = Vector3.zero;
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private Vector3 gameRotVel;
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private Vector3 moveVel;
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private Vector3 rightPosition;
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private Vector3 side;
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private bool rotatesToZero;
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private bool rotates = true;
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void Awake() {
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//Manage Singleton
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if (Instance != null && Instance != this)
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Destroy(gameObject);
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else
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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void Start() {
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rightPosition = transform.position;
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side = rightPosition;
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}
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void Update() {
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if (rotatesToZero) {
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Vector3 eulers = Vector3.SmoothDamp(transform.rotation.eulerAngles, gameRotation, ref gameRotVel, smooth);
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transform.rotation = Quaternion.Euler(eulers);
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float diff = Quaternion.Angle(transform.rotation, Quaternion.Euler(gameRotation));
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if (diff < 5)
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CameraController.Instance.MoveOnTable();
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}
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if (rotates) {
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yRot += rotateSpeed;
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transform.rotation = Quaternion.AngleAxis(yRot, Vector3.up);
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}
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MoveToSide();
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}
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private void MoveToSide() {
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transform.position = Vector3.SmoothDamp(transform.position, side, ref moveVel, smooth * 0.5f);
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}
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public void MoveLeft() {
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side = leftPosition;
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}
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public void MoveRight() {
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side = rightPosition;
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}
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public void RotateToZero() {
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rotatesToZero = true;
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rotates = false;
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}
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public void FreeRotate() {
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rotates = true;
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rotatesToZero = false;
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}
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}
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