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using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UICircuitCount : MonoBehaviour {
public CircuitType type;
public Text countText;
public int Count {
get => count;
set {
count = value;
countText.text = count.ToString();
}
}
private int count = 10;
public void RemoveOne() {
SelectionGUI.Instance.RemoveCircuitFromSelection(this);
}
public void SetPlayerMaterial(Material material) {
countText.material = material;
}
}