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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SplinePosition.cs" company="Exit Games GmbH">
// Part of: Photon Unity Networking Demos
// </copyright>
// <summary>
// Original: http://catlikecoding.com/unity/tutorials/curves-and-splines/
// Used in SlotRacer Demo
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
namespace Photon.Pun.Demo.SlotRacer.Utils
{
[ExecuteInEditMode]
public class SplinePosition : MonoBehaviour {
public BezierSpline Spline;
public bool reverse;
public bool lookForward;
public float currentDistance = 0f;
public float currentClampedDistance;
float LastDistance;
public void SetPositionOnSpline(float position)
{
this.currentDistance = position;
ExecutePositioning ();
}
void Update()
{
ExecutePositioning ();
}
void ExecutePositioning()
{
if(this.Spline==null || this.LastDistance == this.currentDistance )
{
return;
}
LastDistance = this.currentDistance;
// move the transform to the new point
this.transform.position = this.Spline.GetPositionAtDistance(currentDistance,this.reverse);
if (this.lookForward) {
this.transform.LookAt(this.Spline.GetPositionAtDistance(currentDistance+1,this.reverse));
}
}
}
}