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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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public class AudioManager : MonoBehaviour {
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public static AudioManager Instance {
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get; set;
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}
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private void Awake() {
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//Manage Singleton
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if (Instance != null && Instance != this)
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Destroy(gameObject);
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else
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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public AudioMixer audioMixer;
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public AudioClip[] sceneMusic;
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//Value range is 0 - 1, we map it into -80 - 0
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public void SetMusicsVolume(float value) {
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float db = value * 80 - 80;
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audioMixer.SetFloat("musicVol", db);
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}
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//Value range is 0 - 1, we map it into -80 - 0
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public void SetSFXVolume(float value) {
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float db = value * 80 - 80;
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audioMixer.SetFloat("sfxVol", db);
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}
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public void FadeMusicForScene(int index) {
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GetComponent<FadingAudioSource>().Fade(sceneMusic[index], 1, true);
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}
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}
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