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26 lines
453 B
26 lines
453 B
2 years ago
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using UnityEngine;
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using UnityEngine.EventSystems;
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public class SelectOnInput : MonoBehaviour {
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public EventSystem eventSystem;
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public GameObject selectedObject;
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private bool buttonSelected = false;
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void Start() {
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}
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void Update() {
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if (Input.GetAxisRaw("Vertical") != 0 && !buttonSelected) {
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eventSystem.SetSelectedGameObject(selectedObject);
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buttonSelected = true;
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}
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}
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private void OnDisable() {
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buttonSelected = false;
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}
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}
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