class ColorPicker { constructor(){ this.movingObject = ""; } updateFromGraphical(){ this.h = (1 - $("#hue_picker").position().top / $("#hue").height()) * 360; this.s = ($("#sb_picker").position().left + 8) / $("#saturation").width() * 100; this.v = (1 - ($("#sb_picker").position().top + 8) / $("#value").height()) * 100; this.r = HSVtoRGB(this.h, this.s, this.v).r; this.g = HSVtoRGB(this.h, this.s, this.v).g; this.b = HSVtoRGB(this.h, this.s, this.v).b; this.hex = RGBtoHEX(this.r, this.g, this.b); this.updateInterface(); } updateFromHSV(){ this.h = $($("#color_picker_hsv input")[0]).val(); this.s = $($("#color_picker_hsv input")[1]).val(); this.v = $($("#color_picker_hsv input")[2]).val(); this.r = HSVtoRGB(this.h, this.s, this.v).r; this.g = HSVtoRGB(this.h, this.s, this.v).g; this.b = HSVtoRGB(this.h, this.s, this.v).b; this.hex = RGBtoHEX(this.r, this.g, this.b); this.updateFromHEX(null, true); this.updateInterface(); } updateFromRGB(){ this.r = $($("#color_picker_rgb input")[0]).val(); this.g = $($("#color_picker_rgb input")[1]).val(); this.b = $($("#color_picker_rgb input")[2]).val(); this.h = RGBtoHSV(this.r, this.g, this.b).h; this.s = RGBtoHSV(this.r, this.g, this.b).s; this.v = RGBtoHSV(this.r, this.g, this.b).v; this.hex = RGBtoHEX(this.r, this.g, this.b); this.updateFromHEX(null, true); this.updateInterface(); } updateFromHEX(input, otf){ if (!otf){ //Not on the fly if ($(input).val().isValidHEX()) this.hex = $(input).val(); else { alert("Error!"); return; } } this.r = HEXtoRGB(this.hex).r; this.g = HEXtoRGB(this.hex).g; this.b = HEXtoRGB(this.hex).b; this.h = RGBtoHSV(this.r, this.g, this.b).h; this.s = RGBtoHSV(this.r, this.g, this.b).s; this.v = RGBtoHSV(this.r, this.g, this.b).v; this.updateInterface(); } updateInterface(){ let r = $($("#color_picker_rgb input")[0]), g = $($("#color_picker_rgb input")[1]), b = $($("#color_picker_rgb input")[2]), h = $($("#color_picker_hsv input")[0]), s = $($("#color_picker_hsv input")[1]), v = $($("#color_picker_hsv input")[2]), hex = $("#color_picker_hex"), bgColor; r.val(round(this.r)); g.val(round(this.g)); b.val(round(this.b)); h.val(round(this.h)); s.val(round(this.s)); v.val(round(this.v)); bgColor = color(this.r, 0, 0); r.css({ "background-color": bgColor.toString(), "color": fontColor(bgColor) }); bgColor = color(0, this.g, 0); g.css({ "background-color": bgColor.toString(), "color": fontColor(bgColor) }); bgColor = color(0, 0, this.b); b.css({ "background-color": bgColor.toString(), "color": fontColor(bgColor) }); colorMode(HSL); bgColor = color(this.h, 100, 50); h.css({ "background-color": bgColor.toString(), "color": fontColor(bgColor) }); bgColor = color(this.h, this.s, 100 - this.s / 2); s.css({ "background-color": bgColor.toString(), "color": fontColor(bgColor) }); bgColor = color(this.h, 100, this.v / 2); v.css({ "background-color": bgColor.toString(), "color": fontColor(bgColor) }); colorMode(RGB); hex.val(this.hex); hex.css({ "background-color": this.hex, "color": fontColor(color(this.hex)) }); let sRGB = HSVtoRGB(this.h, 100, 100); let saturationBackground = "linear-gradient(to right, #FFF 0%, rgb(" + sRGB.r + "," + sRGB.g + "," + sRGB.b + ") 100%)"; $("#hue_picker").css("top", (1 - this.h / 360) * $("#hue").height()); $("#sb_picker").css({ "left": this.s / 100 * $("#saturation").width() - 8, "top": (1 - this.v / 100) * $("#value").height() - 8 }); $("#saturation").css("background", saturationBackground); } mousePressed(){ let x = winMouseX - $("#saturation").offset().left; let y = winMouseY - $("#value").offset().top; if (x > 0 && x < $("#saturation").width() && y > 0 && y < $("#value").height()){ this.movingObject = "sb"; } if (x > $("#saturation").width() + 6 && x < $("#saturation").width() + 6 + $("#hue").width() && y > 0 && y < $("#hue").height()){ this.movingObject = "hue"; } this.mouseDragged(); } mouseDragged(){ if (this.movingObject == "hue"){ let objH = $("#hue"); let picker = $("#hue_picker"); let h = winMouseY - objH.offset().top; if (h > 0 && h < objH.height()){ picker.css("top", h - 1); } else if (h > objH.height()){ picker.css("top", objH.height() - 1); } else if (h < 0){ picker.css("top", -1); } } if (this.movingObject == "sb"){ let objS = $("#saturation"); let objV = $("#value"); let picker = $("#sb_picker"); let s = winMouseX - objS.offset().left; let v = winMouseY - objV.offset().top; if (s > 0 && s < objS.width()){ picker.css("left", s - 8); } else if (s < 0){ picker.css("left", -8); } else if (s < objS.width()){ picker.css("left", objS.width() - 8); } if (v > 0 && v < objV.height()){ picker.css("top", v - 8); } else if (v < 0){ picker.css("top", -8); } else if (v > objV.height()){ picker.css("top", objV.height() - 8); } } this.updateFromGraphical(); } mouseReleased(){ this.movingObject = ""; } getColor(){ return this.hex; } } function fontColor(bg){ //http://www.nbdtech.com/Blog/archive/2008/04/27/Calculating-the-Perceived-Brightness-of-a-Color.aspx let o = (red(bg) * 299 + green(bg) * 587 + blue(bg) * 114) / 1000; return (o > 125) ? "#000" : "#CCC"; } //www.stackoverflow.com --> function RGBtoHEX(r, g, b) { let rgb = b | (g << 8) | (r << 16); return '#' + (0x1000000 + rgb).toString(16).slice(1); } function HEXtoRGB(hex) { let shorthandRegex = /^#?([a-fA-F\d])([a-fA-F\d])([a-fA-F\d])$/i; hex = hex.replace(shorthandRegex, function(m, r, g, b) { return r + r + g + g + b + b; }); let result = /^#?([a-fA-F\d]{2})([a-fA-F\d]{2})([a-fA-F\d]{2})$/i.exec(hex); return result ? { r: parseInt(result[1], 16), g: parseInt(result[2], 16), b: parseInt(result[3], 16) } : null; } function HSVtoRGB(h, s, v) { let r, g, b, i, f, p, q, t; if (arguments.length === 1) { s = h.s, v = h.v, h = h.h; } h /= 360; s /= 100; v /= 100; i = Math.floor(h * 6); f = h * 6 - i; p = v * (1 - s); q = v * (1 - f * s); t = v * (1 - (1 - f) * s); switch (i % 6) { case 0: r = v, g = t, b = p; break; case 1: r = q, g = v, b = p; break; case 2: r = p, g = v, b = t; break; case 3: r = p, g = q, b = v; break; case 4: r = t, g = p, b = v; break; case 5: r = v, g = p, b = q; break; } return { r: r * 255, g: g * 255, b: b * 255 }; } function RGBtoHSV(r, g, b) { if (arguments.length === 1) { g = r.g, b = r.b, r = r.r; } let max = Math.max(r, g, b), min = Math.min(r, g, b), d = max - min, h, s = (max === 0 ? 0 : d / max), v = max / 255; switch (max) { case min: h = 0; break; case r: h = (g - b) + d * (g < b ? 6: 0); h /= 6 * d; break; case g: h = (b - r) + d * 2; h /= 6 * d; break; case b: h = (r - g) + d * 4; h /= 6 * d; break; } return { h: h * 360, s: s * 100, v: v * 100 }; }