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88 lines
1.8 KiB
88 lines
1.8 KiB
declare module Serialized{
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interface GameObject{
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id: string
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}
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interface Game extends GameObject{
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players: Player[]
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balls: Ball[]
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boosts: Boost[]
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wormholes: Wormhole[]
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newBalls: NewBall[]
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}
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interface Lobby extends GameObject{
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game: string
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clientCounts: number[]
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clients: Client[]
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}
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interface Client extends GameObject{
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name: string
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game: string
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}
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interface Ball extends GameObject{
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pos: Vector
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vel: Vector
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color: Color
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radius: number
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runningUp: boolean
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nextStep: Vector
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}
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interface Player extends GameObject{
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pos: Vector
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dim: Vector
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vel: Vector
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margin: number
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moveMargin: number
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color: Color
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points: number
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lobby: Lobby
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input: Player.Input
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boosts: ActiveBoost[]
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frameRate: number
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vision: boolean
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}
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interface Item extends GameObject{
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pos: Vector
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radius: number
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color: Color
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time: TimeProcess
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currentRadius: number
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}
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interface Wormhole extends Item{
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}
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interface Boost extends Item{
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type: string
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bool: string
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}
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interface NewBall extends Item{
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}
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interface ActiveBoost extends GameObject{
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type: string
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bool: string
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positive: boolean
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time: TimeProcess
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color: Color
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}
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interface Vector{
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x: number
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y: number
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}
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interface Color{
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stroke: string
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fill: string
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}
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interface TimeProcess{
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max: number
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now: number
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finished: boolean
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}
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module Player{
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interface Input{
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up: boolean
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down: boolean
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left: boolean
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right: boolean
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}
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}
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} |