commit 27a0e31cbd8da9c4ebd07535004d337a97acfad3 Author: Benjamin Kraft Date: Mon Mar 27 00:31:06 2023 +0200 Init diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..c6ef218 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +.idea + diff --git a/project.json b/project.json new file mode 100644 index 0000000..9ccce6c --- /dev/null +++ b/project.json @@ -0,0 +1,6 @@ +{ + "display_name": "Physics", + "info_text": "A small physical interface for creating objects with interacting physical properties", + "visible": false, + "tags": ["Simulation", "Maths"] +} \ No newline at end of file diff --git a/public/color_picker_styles.css b/public/color_picker_styles.css new file mode 100644 index 0000000..a5b510e --- /dev/null +++ b/public/color_picker_styles.css @@ -0,0 +1,88 @@ +#color_picker{ + width: 300px; + height: 25%; + margin: 20px; + margin-top: 50px; + border: 5px solid #000; + background-color: #000; + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + position: relative; +} +#color_picker_numeric{ + width: 80%; + padding: 5%; + margin: 5%; + background-color: #888; + border-radius: 10px; + overflow: hidden; +} +.color_picker_rgb{ + float: left; + width: 22%; + height: 35px; + font-size: 25px; + color: #000; +} +.color_picker_rgb:nth-child(1){ + margin-right: 10%; + margin-left: 3%; + background-color: #F00; + +} +.color_picker_rgb:nth-child(2){ + background-color: #0F0; +} +.color_picker_rgb:nth-child(3){ + margin-left: 10%; + background-color: #00F; + color: #FFF; +} +#color_picker_hex{ + width: 50%; + height: 30px; + font-size: 25px; + margin: 10% 25% 0 25%; +} +#saturation{ + position: relative; + width: calc(100% - 33px); + height: 100%; + background: linear-gradient(to right, #FFF 0%, #F00 100%); + float: left; + margin-right: 6px; +} +#value { + width: 100%; + height: 100%; + background: linear-gradient(to top, #000 0%, rgba(255,255,255,0) 100%); +} +#sb_picker{ + border: 2px solid; + border-color: #FFF; + position: absolute; + width: 14px; + height: 14px; + border-radius: 10px; + bottom: 50px; + left: 50px; + box-sizing: border-box; + z-index: 10; +} +#hue { + width: 27px; + height: 100%; + position: relative; + float: left; + background: linear-gradient(to bottom, #F00 0%, #F0F 17%, #00F 34%, #0FF 50%, #0F0 67%, #FF0 84%, #F00 100%); +} +#hue_picker { + position: absolute; + background: #000; + border-bottom: 1px solid #000; + top: 0; + width: 27px; + height: 2px; +} \ No newline at end of file diff --git a/public/index.html b/public/index.html new file mode 100644 index 0000000..6c79082 --- /dev/null +++ b/public/index.html @@ -0,0 +1,47 @@ + + + + + + + + + + + + + + Physics + + +
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+ Radius in Pixeln: + +
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+ + \ No newline at end of file diff --git a/public/scripts/attraction.js b/public/scripts/attraction.js new file mode 100644 index 0000000..11933e9 --- /dev/null +++ b/public/scripts/attraction.js @@ -0,0 +1,26 @@ +class Attraction{ + + constructor(x, y, r, c){ + this.r = r; + this.pos = createVector(x, y); + this.c = c; + } + + show(){ + noStroke(); + fill(this.c); + ellipse(this.pos.x, this.pos.y, this.r * 2); + } + + grabbed(){ + this.pos.x = mouseX + viewPort.x; + this.pos.y = mouseY + viewPort.y; + } + + checkGrab(){ + if (dist(this.pos.x, this.pos.y, mouseX + viewPort.x, mouseY + viewPort.y) < this.r && !this.isGrabbed){ + return true; + } + } + +} \ No newline at end of file diff --git a/public/scripts/ball.js b/public/scripts/ball.js new file mode 100644 index 0000000..875d474 --- /dev/null +++ b/public/scripts/ball.js @@ -0,0 +1,69 @@ +class Ball{ + + constructor(x, y, r, c){ + this.maxAcc = 0.5; + this.r = r; + this.pos = createVector(x, y); + this.vel = createVector(0, 0); + this.acc = createVector(0, 0); + this.c = c; + } + + attracted(){ + let att = createVector(0, 0), G = 50, g = 3; + for (let a of attractions){ + let distV = p5.Vector.sub(a.pos, this.pos); + distV.setMag(G * this.r * a.r / pow(this.pos.dist(a.pos), 2)); + att.add(distV.div(this.r)); + } + if (gravity) att.y += g; + this.acc = att; + this.acc.limit(this.maxAcc); + } + + move(){ + this.vel.add(this.acc); + this.pos.add(this.vel); + } + + show(){ + noStroke(); + fill(this.c); + ellipse(this.pos.x, this.pos.y, this.r * 2); + } + + debugInformation(){ + let velX = p5.Vector.mult(this.vel, 10).x; + let velY = p5.Vector.mult(this.vel, 10).y; + let accX = velX + p5.Vector.mult(this.acc, 100).x; + let accY = velY + p5.Vector.mult(this.acc, 100).y; + push(); + translate(this.pos.x, this.pos.y); + strokeWeight(2); + stroke(255, 0, 0); + fill(255, 0, 0); + line(0, 0, velX, velY); + translate(velX, velY); + rotate(this.vel.heading()); + beginShape(); + vertex(0, 0); + vertex(-10, 10); + vertex(-10, -10); + endShape(); + rotate(-this.vel.heading()); + translate(-velX, -velY); + stroke(0, 255, 0); + fill(0, 255, 0); + line(velX, velY, accX, accY); + translate(accX, accY); + rotate(this.acc.heading()); + beginShape(); + vertex(0, 0); + vertex(-10, 10); + vertex(-10, -10); + endShape(); + rotate(-this.acc.heading()); + translate(-accX, -accY); + pop(); + } +} \ No newline at end of file diff --git a/public/scripts/events.js b/public/scripts/events.js new file mode 100644 index 0000000..8819529 --- /dev/null +++ b/public/scripts/events.js @@ -0,0 +1,42 @@ +function keyPressed(){ + if (userIsWriting) return true; + switch(keyCode){ + case 73: + debug = !debug; + break; + } + if (keyCode != 116) return false; +} + +function mouseDragged(){ + colorPicker.mouseDragged(); + for (let a of attractions){ + if (a.isGrabbed) a.grabbed(); + } +} + +function mousePressed(){ + colorPicker.mousePressed(); + for (let a of attractions){ + if (dist(a.pos.x, a.pos.y, mouseX + viewPort.x, mouseY + viewPort.y) < a.r){ + a.isGrabbed = true; + $("#defaultCanvas0").css({ + "cursor": "-webkit-grabbing", + "cursor": "grabbing" + }); + break; + } + } +} + +function mouseReleased(){ + colorPicker.mouseReleased(); + for (let a of attractions){ + if (a.isGrabbed){ + a.isGrabbed = false; + $("#defaultCanvas0").css({ + "cursor": "auto" + }); + } + } +} \ No newline at end of file diff --git a/public/scripts/lib/benjo_library.js b/public/scripts/lib/benjo_library.js new file mode 100644 index 0000000..a9ea352 --- /dev/null +++ b/public/scripts/lib/benjo_library.js @@ -0,0 +1,623 @@ +var TOP = 1; +var RIGHT = 2 +var BOTTOM = 3; +var LEFT = 4; +var TOP_RIGHT = 5; +var BOTTOM_RIGHT = 6; +var BOTTOM_LEFT = 7; +var TOP_LEFT = 8; + +var wWidth = window.innerWidth; +var wHeight = window.innerHeight; +var oldWHeight; +var oldWWidth; + +let frameRateArray = []; + +function updateVars(){ + oldWWidth = wWidth; + oldWHeight = wHeight; + wWidth = window.innerWidth; + wHeight = window.innerHeight; +} + +function collisionDetection(obj0, obj1){ + + var sp = strokePadding; + if (sp == null) sp = 0; + + if (obj0.isEllipse && obj1.isRectangle){ + + //Ball + var b = obj0; + + //Rectangle + var r = obj1; + + for (var i = 0; i < TWO_PI; i += PI / 32){ + + /* Check every borderpoint of the ball beginning + at the top in clock direction up to top again */ + + // Ball Center X + var bcx = b.x; + + // Ball Center Y + var bcy = b.y; + + // Ball Border X + var bbx = b.x + sin(i) * b.r; + + // Ball Border Y inverted because Y = 0 is the TOP of the screen + var bby = b.y - cos(i) * b.r; + + // Rectangle Width + var rW = r.width + 2 * sp; + + // Rectangle Height + var rH = r.height + 2 * sp; + + // Rectangle Border X + var rX = r.x - sp; + + // Rectangle Border Y + var rY = r.y - sp; + + // Objects touch + if (bbx > rX && bbx < rX + rW + && bby > rY && bby < rY + rH){ + + // STRAIGHT FACES // + + //Top/Bottom touch + if (bcx > rX && bcx < rX + rW){ + + //Top touch + if (b.v.y > 0) return {isTouching: true, location: TOP}; + + //Bottom touch + if (b.v.y < 0) return {isTouching: true, location: BOTTOM}; + } + + //Left/Right touch + if (bcy > rY && bcy < rY + rH){ + + //Left touch + if (b.v.x > 0) return {isTouching: true, location: LEFT}; + + //Right touch + if (b.v.x < 0) return {isTouching: true, location: RIGHT}; + + } + + // CORNERS // + + // BOTTOM Left/Right + if (i > 0 && i <= PI / 2) return {isTouching: true, location: BOTTOM_LEFT}; + + //LEFT Bottom/Top + if (i > PI / 2 && i <= PI) return {isTouching: true, location: TOP_LEFT}; + + //TOP Left/Right + if (i > PI && i <= PI + PI / 2) return {isTouching: true, location: TOP_RIGHT}; + + //RIGHT Bottom/Top + if (i > PI + PI / 2 && i <= TWO_PI) return {isTouching: true, location: BOTTOM_RIGHT}; + } + } + + } + + if (obj0.isEllipse && obj1.isEllipse){ + + //Ball 1 + var b1 = obj0; + + //Ball 2 + var b2 = obj1; + + //Balls are close to each other + if (b1.x + b1.r > b2.x - b2.r + && b1.x - b1.r < b2.x + b2.r + && b1.y + b1.r > b2.y - b2.r + && b1.y - b1.r < b2.y + b2.r){ + + var distance = sqrt(pow(b1.x - b2.x, 2) + pow(b1.y - b2.y, 2)); + + if (distance < b1.r + b2.r) return {isTouching: true}; + } + } + return {isTouching: false, location: 0}; +} + +function performCollision(obj0, obj1, collision){ + if (obj0.isEllipse){ + + var ball = obj0; + + //Ball collides with frameborder + if (obj1.isFrameborder){ + switch (collision.location){ + case BOTTOM: + ball.v.y *= -1; + break; + case LEFT: + case RIGHT: + ball.v.x *= -1; + break; + } + if (testMode && collision.location == TOP) ball.v.y *= -1; + ball.move(); + } + + //Ball collides with any brick + if (obj1.isBrick){ + switch (collision.location){ + case TOP: + case BOTTOM: + ball.v.y *= -1; + ball.move(); + return; + case LEFT: + case RIGHT: + ball.v.x *= -1; + ball.move(); + return; + case TOP_LEFT: + var cornerX = obj1.x; + var cornerY = obj1.y; + break; + case TOP_RIGHT: + var cornerX = obj1.x + obj1.width; + var cornerY = obj1.y; + break; + case BOTTOM_LEFT: + var cornerX = obj1.x; + var cornerY = obj1.y + obj1.height; + break; + case BOTTOM_RIGHT: + var cornerX = obj1.x + obj1.width; + var cornerY = obj1.y + obj1.height; + break; + } + + var nx = ball.x - cornerX; + var ny = ball.y - cornerY; + var length = sqrt(nx * nx + ny * ny); + nx /= length; + ny /= length; + + var projection = ball.v.x * nx + ball.v.y * ny; + ball.v.x = ball.v.x - 2 * projection * nx; + ball.v.y = ball.v.y - 2 * projection * ny; + + ball.move(); + + } + + //Ball collides with paddleboard + if (obj1.isPaddle){ + switch (collision.location){ + case TOP: + case TOP_LEFT: + case TOP_RIGHT: + ball.v.x = ball.calcVelocityX(obj1, ball.v.x); + ball.v.y = -ball.calcVelocityY(); + ball.move(); + return; + case LEFT: + case RIGHT: + ball.v.x *= -1; + ball.move(); + return; + case BOTTOM_LEFT: + var cornerX = obj1.x; + var cornerY = obj1.y + obj1.height; + break; + case BOTTOM_RIGHT: + var cornerX = obj1.x + obj1.width; + var cornerY = obj1.y + obj1.height; + break; + } + var nx = ball.x - cornerX; + var ny = ball.y - cornerY; + var length = sqrt(nx * nx + ny * ny); + nx /= length; + ny /= length; + + var projection = ball.v.x * nx + ball.v.y * ny; + ball.v.x = ball.v.x - 2 * projection * nx; + ball.v.y = ball.v.y - 2 * projection * ny; + + ball.move(); + } + + //Ball collides with other ball + if (obj1.isEllipse){ + + //Ball 1 + var b1 = obj0; + + //Ball 2 + var b2 = obj1; + + //Set mass equal to radius of each ball + b1.mass = b1.r; + b2.mass = b2.r; + + //Colliding angle of ball 1 to ball 2 using arc tan of both x and y differences + var collisionAngle = atan2((b2.y - b1.y), (b2.x - b1.x)); + + //Converting directions of velocity vector of balls into angles + var d1 = atan2(b1.v.y, b1.v.x); + var d2 = atan2(b2.v.y, b2.v.x); + + //Ignoring mass effects new velocites are simply magnitude multiplied with value of angle differences + var newXspeed1 = b1.v.mag * cos(d1 - collisionAngle); + var newYspeed1 = b1.v.mag * sin(d1 - collisionAngle); + var newXspeed2 = b2.v.mag * cos(d2 - collisionAngle); + var newYspeed2 = b2.v.mag * sin(d2 - collisionAngle); + + //According to the principle of linear momentum, kinetic energy stays the same after collision, so velocities are now related to masses + var finalXspeed1 = ((b1.mass - b2.mass) * newXspeed1 + b2.mass * 2 * newXspeed2) / (b1.mass + b2.mass); + var finalYspeed1 = newYspeed1; + var finalXspeed2 = (b1.mass * 2 * newXspeed1 + (b2.mass - b1.mass) * newXspeed2) / (b1.mass + b2.mass); + var finalYspeed2 = newYspeed2; + + //Values of collisionAngle + var cosAngle = cos(collisionAngle); + var sinAngle = sin(collisionAngle); + + //To also keep velocites relative to pure collisionAngle, subtract sin*x from cos*x and add sin*y to cos*y because coordSystem has y = 0 on the top + var u1x = cosAngle * finalXspeed1 - sinAngle * finalYspeed1; + var u1y = sinAngle * finalXspeed1 + cosAngle * finalYspeed1; + var u2x = cosAngle * finalXspeed2 - sinAngle * finalYspeed2; + var u2y = sinAngle * finalXspeed2 + cosAngle * finalYspeed2; + + //Set new velocities to both balls + b1.v.x = u1x; + b1.v.y = u1y; + b2.v.x = u2x; + b2.v.y = u2y; + + //Update magnitude + b1.v.mag = sqrt(pow(b1.v.x, 2) + pow(b1.v.y, 2)); + b2.v.mag = sqrt(pow(b2.v.x, 2) + pow(b2.v.y, 2)); + + + //Move balls one vx/vy forward to avoid double inverting collision detection + b1.x += b1.v.x; + b1.y += b1.v.y; + b2.x += b2.v.x; + b2.y += b2.v.y; + } + } +} + + + +function toTimeString(time, hoursWanted){ + + var time = floor(time / 10); + + var hs = String(floor(time % 100)); + var fs = String(floor((time / 100) % 60)); + + if (hoursWanted){ + var min = String(floor(((time / 100) / 60) % 60)); + var hr = String(floor(((time / 100) / 60) / 60)); + + if (hs.length < 2) hs = "0" + hs; + if (fs.length < 2) fs = "0" + fs; + if (min.length < 2) min = "0" + min; + if (hr.length < 2) hr = "0" + hr; + + var timeString = hr + ":" + min + ":" + fs + ":" + hs; + } else { + var min = String(floor(((time / 100) / 60) % 60)); + + if (hs.length < 2) hs = "0" + hs; + if (fs.length < 2) fs = "0" + fs; + if (min.length < 2) min = "0" + min; + + var timeString = min + ":" + fs + ":" + hs; + } + + + + return timeString; +} + + +function setCookie(name, value, years){ + var expires = ""; + if (years){ + var date = new Date(); + date.setTime(date.getTime() + (years * 365 * 24 * 60 * 60 * 1000)); + expires = "; expires=" + date.toUTCString(); + } + document.cookie = name + "=" + value + expires + "; path=/"; +} + +function getCookie(name){ + var nameEQ = name + "="; + var ca = document.cookie.split(';'); + for (var i = 0; i < ca.length; i++){ + var c = ca[i]; + while (c.charAt(0) == ' ') c = c.substring(1, c.length); + if (c.indexOf(nameEQ) == 0) return c.substring(nameEQ.length, c.length); + } + return null; +} + +function deleteCookies(){ + for (var i = 0; i < arguments.length; i++) setCookie(arguments[i], "", -1); +} + +function deleteAllCookies(){ + var cookies = document.cookie.split(";"); + for (var i = 0; i < cookies.length; i++) deleteCookies(cookies[i].split("=")[0]); +} + +Array.prototype.shuffle = function(){ + let currentIndex = this.length, temporaryValue, randomIndex; + while (0 != currentIndex){ + randomIndex = floor(random() * currentIndex); + currentIndex -= 1; + temporaryValue = this[currentIndex]; + this[currentIndex] = this[randomIndex]; + this[randomIndex] = temporaryValue; + } +} + +Array.prototype.clone = function(){ + return this.slice(0); +}; + +Array.prototype.partitiate = function(dimensions){ + if (dimensions == 0) return this; + let parts = []; + while(this.length) parts.push(this.splice(0, round(pow(this.length, 1 / (1 + 1 / dimensions)))).partitiate(dimensions - 1)); + return parts; +} + +function debugInformation(){ + let x = viewPort.x, + y = viewPort.y; + textSize(12); + textStyle(NORMAL); + stroke(255); + strokeWeight(1); + fill(255); + text("FPS : " + round(frameRate()), 10 + x, 10 + textAscent("FPS : ") + y); + text("MouseX : " + round(mouseX + x), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + y); + text("MouseY : " + round(-mouseY - y), 10 + x, 10 + textAscent("FPS : ") + 10 + textAscent("MouseX : ") + 10 + textAscent("MouseY : ") + y); +} + + + +function ColorPicker(editor) { + this.movingObject = ""; + + this.updateFromHSV = function(){ + this.h = 1 - $("#hue_picker").position().top / $("#hue").height(); + this.s = ($("#sb_picker").position().left + 8) / $("#saturation").width(); + this.v = 1 - ($("#sb_picker").position().top + 8) / $("#value").height(); + + this.r = HSVtoRGB(this.h, this.s, this.v).r; + this.g = HSVtoRGB(this.h, this.s, this.v).g; + this.b = HSVtoRGB(this.h, this.s, this.v).b; + + this.hex = RGBtoHEX(this.r, this.g, this.b); + + this.updateInterface(); + } + + this.updateFromRGB = function(){ + this.r = $($(".color_picker_rgb")[0]).val(); + this.g = $($(".color_picker_rgb")[1]).val(); + this.b = $($(".color_picker_rgb")[2]).val(); + + this.h = RGBtoHSV(this.r, this.g, this.b).h; + this.s = RGBtoHSV(this.r, this.g, this.b).s; + this.v = RGBtoHSV(this.r, this.g, this.b).v; + + this.hex = RGBtoHEX(this.r, this.g, this.b); + + this.updateFromHEX(null, true); + + this.updateInterface(); + } + + this.updateFromHEX = function(input, otf){ + if (!otf){ //Not on the fly + if ($(input).val().isValidHEX()) this.hex = $(input).val(); + else { + alert("Error!"); + return; + } + } + + this.r = HEXtoRGB(this.hex).r; + this.g = HEXtoRGB(this.hex).g; + this.b = HEXtoRGB(this.hex).b; + + this.h = RGBtoHSV(this.r, this.g, this.b).h; + this.s = RGBtoHSV(this.r, this.g, this.b).s; + this.v = RGBtoHSV(this.r, this.g, this.b).v; + + this.updateInterface(); + } + + this.updateInterface = function(){ + var o = Math.round((this.r * 299 + (this.g * 587) + (this.b * 114)) / 1000); //https://www.nbdtech.com/Blog/archive/2008/04/27/Calculating-the-Perceived-Brightness-of-a-Color.aspx + this.fontColor = (o > 125) ? "#000" : "#FFF"; + + $($(".color_picker_rgb")[0]).val(this.r); + $($(".color_picker_rgb")[1]).val(this.g); + $($(".color_picker_rgb")[2]).val(this.b); + + $("#color_picker_hex").val(this.hex); + + $("#hue_picker").css("top", (1 - this.h) * $("#hue").height()); + $("#sb_picker").css({ + "left": this.s * $("#saturation").width() - 8, + "top": (1 - this.v) * $("#value").height() - 8 + }); + + var sRGB = HSVtoRGB(this.h, 1, 1); + var saturationBackground = "linear-gradient(to right, #FFF 0%, rgb(" + + sRGB.r + "," + + sRGB.g + "," + + sRGB.b + ") 100%)"; + + $("#saturation").css("background", saturationBackground); + + /*$($(".color_picker_rgb")[0]).css({ + "background-color": "rgb(" + this.r + ", 0, 0)" + }); + $($(".color_picker_rgb")[1]).css({ + "background-color": "rgb(0, " + this.g + ", 0)" + }); + $($(".color_picker_rgb")[2]).css({ + "background-color": "rgb(0, 0, " + this.b + ")" + });*/ + //Fancy but overloaded + + $("#color_picker_hex").css({ + "background-color": this.hex, + "color": this.fontColor + }); + } + + this.mousePressed = function(){ + var x = winMouseX - $("#saturation").offset().left; + var y = winMouseY - $("#value").offset().top; + if (x > 0 && x < $("#saturation").width() && y > 0 && y < $("#value").height()){ + this.movingObject = "sb"; + } + if (x > $("#saturation").width() + 6 && x < $("#saturation").width() + 6 + $("#hue").width() && y > 0 && y < $("#hue").height()){ + this.movingObject = "hue"; + } + this.mouseDragged(); + } + + this.mouseDragged = function(){ + if (this.movingObject == "hue"){ + var objH = $("#hue"); + var picker = $("#hue_picker"); + var h = winMouseY - objH.offset().top; + if (h > 0 && h < objH.height()){ + picker.css("top", h - 1); + } else if (h > objH.height()){ + picker.css("top", objH.height() - 1); + } else if (h < 0){ + picker.css("top", -1); + } + } + + if (this.movingObject == "sb"){ + var objS = $("#saturation"); + var objV = $("#value"); + var picker = $("#sb_picker"); + var s = winMouseX - objS.offset().left; + var v = winMouseY - objV.offset().top; + if (s > 0 && s < objS.width()){ + picker.css("left", s - 8); + } else if (s < 0){ + picker.css("left", -8); + } else if (s < objS.width()){ + picker.css("left", objS.width() - 8); + } + if (v > 0 && v < objV.height()){ + picker.css("top", v - 8); + } else if (v < 0){ + picker.css("top", -8); + } else if (v > objV.height()){ + picker.css("top", objV.height() - 8); + } + } + + this.updateFromHSV(); + } + + this.mouseReleased = function(){ + this.movingObject = ""; + } + + this.getColor = function(){ + return this.hex; + } +} + +//www.stackoverflow.com --> +function RGBtoHEX(r, g, b) { + var rgb = b | (g << 8) | (r << 16); + return '#' + (0x1000000 + rgb).toString(16).slice(1); +} + +function HEXtoRGB(hex) { + var shorthandRegex = /^#?([a-fA-F\d])([a-fA-F\d])([a-fA-F\d])$/i; + hex = hex.replace(shorthandRegex, function(m, r, g, b) { + return r + r + g + g + b + b; + }); + var result = /^#?([a-fA-F\d]{2})([a-fA-F\d]{2})([a-fA-F\d]{2})$/i.exec(hex); + return result ? { + r: parseInt(result[1], 16), + g: parseInt(result[2], 16), + b: parseInt(result[3], 16) + } : null; +} + +function HSVtoRGB(h, s, v) { + var r, g, b, i, f, p, q, t; + if (arguments.length === 1) { + s = h.s, v = h.v, h = h.h; + } + i = Math.floor(h * 6); + f = h * 6 - i; + p = v * (1 - s); + q = v * (1 - f * s); + t = v * (1 - (1 - f) * s); + switch (i % 6) { + case 0: r = v, g = t, b = p; break; + case 1: r = q, g = v, b = p; break; + case 2: r = p, g = v, b = t; break; + case 3: r = p, g = q, b = v; break; + case 4: r = t, g = p, b = v; break; + case 5: r = v, g = p, b = q; break; + } + return { + r: Math.round(r * 255), + g: Math.round(g * 255), + b: Math.round(b * 255) + }; +} + +function RGBtoHSV(r, g, b) { + if (arguments.length === 1) { + g = r.g, b = r.b, r = r.r; + } + var max = Math.max(r, g, b), min = Math.min(r, g, b), + d = max - min, + h, + s = (max === 0 ? 0 : d / max), + v = max / 255; + + switch (max) { + case min: h = 0; break; + case r: h = (g - b) + d * (g < b ? 6: 0); h /= 6 * d; break; + case g: h = (b - r) + d * 2; h /= 6 * d; break; + case b: h = (r - g) + d * 4; h /= 6 * d; break; + } + + return { + h: h, + s: s, + v: v + }; +} + +String.prototype.isValidHEX = function(){ + return /(^#[0-9A-Fa-f]{6}$)|(^#[0-9A-Fa-f]{3}$)/i.test(this); +} \ No newline at end of file diff --git a/public/scripts/sketch.js b/public/scripts/sketch.js new file mode 100644 index 0000000..87890cb --- /dev/null +++ b/public/scripts/sketch.js @@ -0,0 +1,120 @@ +let debug = false; +let gravity = false; +let userIsWriting = false; +let grabbing = false; +let balls = []; +let attractions = []; +let objectSlot = null; +let graphicSlot = null; +let viewPort = {x: 0, y: 0, v: 0}; +let origin = {x: 0, y: 0}; +let colorPicker = null; + +function setup(){ + setFrameRate(60); + let c = createCanvas($("#canvasHolder").width(), $("#canvasHolder").height()); + c.parent("canvasHolder"); + graphicSlot = createGraphics($("#slot").width(), $("#slot").height()); + graphicSlot.parent("slot"); + graphicSlot.noStroke(); + $("#slot canvas").show(); + viewPort.x = -width / 2; + viewPort.y = -height / 2; + viewPort.v = 10; + colorPicker = new ColorPicker(); + colorPicker.hex = "#FF0000"; + colorPicker.updateFromHEX(null, true); + $("input").on("focus", function(){userIsWriting = true;}); + $("input").on("blur", function(){userIsWriting = false;}); + let canvas = $("#slot canvas"); + canvas.mousedown(function(){ + grabbing = true; + $("canvas, div").css({ + "cursor": "grabbing" + }); + $(window).mouseup(function(){ + if (!grabbing) return; + if (mouseX < width){ + if (objectSlot.isBall) balls.push(new Ball(mouseX + viewPort.x, mouseY + viewPort.y, objectSlot.r, objectSlot.c)); + if (objectSlot.isAttraction) attractions.push(new Attraction(mouseX + viewPort.x, mouseY + viewPort.y, objectSlot.r, objectSlot.c)); + canvas.off("mousedown", "**"); + } + grabbing = false; + $("#defaultCanvas0, div").css({ + "cursor": "auto" + }); + $("#slot canvas").css({ + "cursor": "grab" + }); + }); + }); +} + +function draw(){ + checkSlot(); + checkViewPort(); + background(50); + let grabCheck = false, + grabbingCheck = false; + for (let a of attractions){ + a.show(); + if (a.checkGrab()) grabCheck = true; + if (a.isGrabbed) grabbingCheck = true; + } + if (grabbingCheck){ + $("#defaultCanvas0").css({ + "cursor": "grabbing" + }); + } else if (grabCheck){ + $("#defaultCanvas0").css({ + "cursor": "grab" + }); + } else { + $("#defaultCanvas0").css({ + "cursor": "auto" + }); + } + for (let b of balls){ + b.attracted(); + b.move(); + b.show(); + if (debug) b.debugInformation(); + } + if (debug) debugInformation(); +} + +function checkViewPort(){ + if (keyIsDown(LEFT_ARROW) || keyIsDown(65) && !userIsWriting) viewPort.x -= viewPort.v; + if (keyIsDown(RIGHT_ARROW) || keyIsDown(68) && !userIsWriting) viewPort.x += viewPort.v; + if (keyIsDown(UP_ARROW) || keyIsDown(87) && !userIsWriting) viewPort.y -= viewPort.v; + if (keyIsDown(DOWN_ARROW) || keyIsDown(83) && !userIsWriting) viewPort.y += viewPort.v; + translate(-viewPort.x, -viewPort.y); +} + +function updateRadius(elem){ + let value = $(elem).val(); + $("#radiusRange").val(value); + $("#radiusInput").val(value); +} + +function checkSlot(){ + let val = $("#itemSelector").val(); + let radius = int($("#radiusInput").val()); + let color = colorPicker.getColor(); + switch(val){ + case "ball": + objectSlot = new Ball(graphicSlot.width / 2, graphicSlot.height / 2, radius, color); + objectSlot.isBall = true; + objectSlot.isAttraction = false; + break; + case "attractor": + objectSlot = new Attraction(graphicSlot.width / 2, graphicSlot.height / 2, radius, color); + objectSlot.isAttraction = true; + objectSlot.isBall = false; + break; + } + let o = objectSlot; + graphicSlot.clear(); + graphicSlot.fill(o.c); + graphicSlot.ellipse(o.pos.x, o.pos.y, o.r * 2); +} \ No newline at end of file diff --git a/public/styles.css b/public/styles.css new file mode 100644 index 0000000..d9d50c9 --- /dev/null +++ b/public/styles.css @@ -0,0 +1,63 @@ +a:link, a:hover, a:active, a:visited{color: #000;} + +html, body{margin: 0; padding: 0; height: 100%; width: 100%;} + +canvas{margin: 0; padding: 0; border: none; display: block;} + +button:hover{cursor: pointer;} + +div{ + -webkit-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +#canvasHolder{ + position: absolute; + width: calc(100% - 350px - 5px - 2 * 50px); + height: 100%; +} + +#mainInterface{ + position: absolute; + left: calc(100% - 350px - 5px - 2 * 50px); + width: 350px; + height: calc(100% - 2 * 50px); + padding: 50px; + border-left: 5px solid #000; + background-color: #AAA; +} + +#itemSelector{ + width: 200px; + height: 40px; + margin-left: 75px; + border-radius: 10px 0 0 10px; + font-size: 30px; + text-align: center; +} + +#addButton:hover{ + background-color: #1C1; +} + +#radiusRange{ + width: 100%; + margin: 70px 0 30px 0; +} + +span, #radiusInput{ + font-size: 20px; + width: 20%; +} + +#slot{ + width: 350px; + height: 20%; + border-radius: 20px; + background-color: #555; +} +#slot:hover{ + cursor: grab; +} \ No newline at end of file diff --git a/public/thumbnail.png b/public/thumbnail.png new file mode 100644 index 0000000..c30e301 Binary files /dev/null and b/public/thumbnail.png differ