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2 years ago
let trees = [],
birds = [],
clouds = [],
humans = [],
ground = [],
time = 12, // in hours
cycleTime = 10, // in minutes
worldWidth = 40000,
viewPort = {x: Math.round(worldWidth / 2 - window.innerWidth / 2), y: 0, v: 20},
waveDispo = 0,
cliffDispo = 25,
STRAIGHT_GROUND = 0,
SMALL_HILLS = 1,
LARGE_HILL = 2,
LAKE = 3,
gameIsRunning = false;
function setup(){
setFrameRate(120);
createCanvas(window.innerWidth, window.innerHeight);
background(160, 160, 255);
noStroke();
$("#saveLink").hide();
$("#fileBrowser").hide();
$("#toolBarOpener").hide();
$("#infoWrapper").hide();
$("button").on("click", function(){this.blur();});
}
function createWorld(){
$("#restoreWorld, #createWorld").hide();
fill(80);
rect(width * 0.1, height * 0.5 - 25, width * 0.8, 50);
fill(0, 255, 0);
let x = 0,
createProgress = 0,
y = random(height * 0.7, height * 0.8),
treeDist = 0,
a = 0, c = 1, b = 0,
biome,
biomeX = 0,
biomeDistance = 1,
usedBiomes = [],
biomes = [STRAIGHT_GROUND, SMALL_HILLS, LARGE_HILL, LAKE],
isWooden;
function create(){
//Updating progressbar
createProgress++;
rect(width * 0.1, height * 0.5 - 25, width * 0.8 * (createProgress / (worldWidth * 2)), 50);
//Main creating
if (ground.length < worldWidth){
//Ground
let biomeRemainder = (x - biomeX) % biomeDistance;
if (biomeRemainder == 0){
biome = random(biomes);
if (usedBiomes.includes(biome)) biome = random(biomes);
usedBiomes.push(biome);
biomeX = x;
isWooden = biome == LAKE ? false : random([true, false]);
biomeDistance = round(random(1000, 1500));
a = 0, c = 1, b = 0;
}
switch (biome){
case STRAIGHT_GROUND:
a = 0;
if (y < height * 0.3) a = -1;
if (y > height * 0.95) a = 1;
//y = noise(x / 100, y / 100) * height;
y += random(-0.25 - a, 0.25 - a);
break;
case SMALL_HILLS:
if (biomeRemainder == round(biomeDistance / 12)
|| biomeRemainder == round(biomeDistance * 5 / 12)
|| biomeRemainder == round(biomeDistance * 0.75))
c = -1;
if (biomeRemainder == round(biomeDistance * 0.25)
|| biomeRemainder == round(biomeDistance * 7 / 12)
|| biomeRemainder == round(biomeDistance * 11 / 12))
c = 1;
if (y < height * 0.3){
c = -1;
b = -0.5;
}
else if (y > height * 0.9){
c = 1;
b = 0.5;
}
else b = 0;
a -= random(0.005, 0.015) * c;
y += random(2 * a - b);
break;
case LARGE_HILL:
if (biomeRemainder == round(biomeDistance * 0.25)) c = -1;
if (biomeRemainder == round(biomeDistance * 0.75)) c = 1;
if (y < height * 0.3){
c = -1;
b = -1;
}
else if (y > height * 0.9){
c = 1;
b = 1;
}
else b = 0;
a -= random(0.0025, 0.0075) * c;
y += random(2 * a - b);
break;
}
ground[x] = {y: y, biome: biome, isWooden: isWooden};
//Trees
let treeH, treeW, valid;
treeDist++;
if (isWooden) valid = random(100) < 1 ? true : false;
if (!isWooden) valid = random(1000) < 0.5 ? true : false;
treeH = random(height * 0.3, height * 0.5),
treeW = random(40, 60);
if (treeDist < treeH * 0.25) valid = false;
try{if (ground[round(x - treeW / 2)].biome == LAKE || biomeRemainder > biomeDistance - treeW || y - treeH < height * 0.15) valid = false;}
catch(e){}
if (valid){
trees.push(new Tree(x, treeW, treeH));
treeDist = 0;
}
//Clouds
let cloudY, cloudW, cloudH;
valid = random(1000) < 1 ? true : false;
if (valid){
cloudY = random(0, 200),
cloudW = random(100, 500),
cloudH = random(50, 80);
clouds.push(new Cloud(x, cloudY, cloudW, cloudH));
}
//Birds
valid = random(1000) < 1 ? true : false;
if (valid){
birds.push(new Bird(x));
}
x++;
}
//Reset some variables
if (x == worldWidth){
x = 0;
a = 0;
}
//Ground details
if (ground.length == worldWidth){
try{
if (ground[x].biome != LAKE && ground[x + cliffDispo * 2].biome == LAKE){
a++;
ground[x].y += a * a * 0.01;
}
else if (ground[x].biome != LAKE && ground[x - cliffDispo * 2].biome == LAKE){
a--;
ground[x].y += a * a * 0.01;
}
else if (ground[x].biome == LAKE) a = cliffDispo * 2;
else a = 0;
}catch(e){}
x++;
}
//End progress if bar is full
if (createProgress == worldWidth * 2){
clearInterval(interval);
trees.shuffle();
clouds.shuffle();
birds.shuffle();
$("#toolBarOpener").show();
gameIsRunning = true;
}
if (createProgress < worldWidth * 2){
setTimeout(create, 0);
}
}
let interval = setInterval(create, 0);
}
function downloadWorld(){
let newGround = [],
newTrees = [],
newBirds = [],
newClouds= [],
worldValues = [{time: time, viewPort: {x: viewPort.x, y: viewPort.y}}];
for (let g of ground) newGround.push({y: round(g.y), b: g.biome, w: g.isWooden ? 1 : 0});
for (let t of trees) newTrees.push({x: round(t.x), w: round(t.width), h: round(t.height), c: t.color});
for (let b of birds) newBirds.push({x: round(b.x), y: round(b.y), v: round(b.v * 100) / 100, l: round(b.length)});
for (let c of clouds) newClouds.push({x: round(c.x), y: round(c.y), w: round(c.width), h: round(c.height), b: round(c.brightness * 100) / 100});
let str =
JSON.stringify(newGround.partitiate(1)) + ", "
+ JSON.stringify(newTrees.partitiate(1)) + ", "
+ JSON.stringify(newBirds.partitiate(1)) + ", "
+ JSON.stringify(newClouds.partitiate(1)) + ", "
+ JSON.stringify(worldValues);
let data = 'data:application/json;charset=utf-8,['+ encodeURIComponent(str) + "]";
$("#saveLink").attr("href", data);
$("#saveLink")[0].click();
}
function uploadWorld(){
gameIsRunning = false;
let files = document.getElementById("fileBrowser").files;
let fr = new FileReader(), recovery = {ground: ground, trees: trees, birds: birds, clouds: clouds, time: time, viewPort: viewPort};
fr.onload = function(e){
try{
let data = JSON.parse(e.target.result);
let newGround = data[0].departitiate();
let newTrees = data[1].departitiate();
let newBirds = data[2].departitiate();
let newClouds = data[3].departitiate();
ground = [], trees = [], birds = [], clouds = [];
for (let g of newGround) ground.push({y: g.y, biome: g.b, isWooden: g.w == 1 ? true : false});
for (let t of newTrees){
let i = newTrees.indexOf(t);
trees.push(new Tree(t.x, t.w, t.h));
trees[i].color = t.c;
}
for (let b of newBirds){
let i = newBirds.indexOf(b);
birds.push(new Bird(b.x));
birds[i].y = b.y;
birds[i].v = b.v;
birds[i].length = b.l;
}
for (let c of newClouds){
let i = newClouds.indexOf(c);
clouds.push(new Cloud(c.x, c.y, c.w, c.h));
clouds[i].brightness = c.b;
}
time = data[4][0].time;
viewPort = {x: data[4][0].viewPort.x, y: data[4][0].viewPort.y, v: recovery.viewPort.v};
$("#restoreWorld, #createWorld").hide();
$("#toolBarOpener").show();
} catch(e){
ground = recovery.ground;
trees = recovery.trees;
birds = recovery.birds;
clouds = recovery.clouds;
time = recovery.time;
viewPort = recovery.viewPort;
waveDispo = recovery.waveDispo;
window.alert("Data is damaged!");
}
if (ground.length > 0) gameIsRunning = true;
else {$("#restoreWorld, #createWorld").show();}
}
fr.readAsText(files.item(0));
}
function draw(){
if (gameIsRunning){
clear();
translate(-viewPort.x, -viewPort.y);
updateUnits();
updateGround();
updateTime();
checkViewPort();
}
}
function updateUnits(){
//Sky
background(160, 160, 255);
//Clouds
for (let c of clouds){
c.move();
c.show();
}
//Birds
for (let b of birds){
b.move();
b.show();
}
//Trees
for (let t of trees){
t.show();
}
//Humans
for (let h of humans){
h.move();
h.show();
}
}
function updateGround(){
let x, y, lake = false, grassH = 20, waveH = 2;
waveDispo += 1;
waveDispo %= 8 * PI;
function wave(x){
return sin((0.25 * (x - waveDispo))) * 3;
}
// grass
fill(100, 200, 100);
beginShape();
for (x = viewPort.x; x <= viewPort.x + width; x++){
//console.log(x);
let g = ground[x];
if (g.biome == LAKE)
vertex(x, height);
else
vertex(x, g.y);
}
for (x = viewPort.x + width; x >= viewPort.x; x--){
let g = ground[x];
if (g.biome == LAKE)
vertex(x, height);
else
vertex(x, g.y + grassH);
}
endShape();
// water
fill(100, 100, 255);
beginShape();
for (x = viewPort.x; x <= viewPort.x + width; x++){
let g = ground[x];
if (g.biome == LAKE)
vertex(x, g.y + grassH / 2 + waveH + cliffDispo + wave(x));
else
vertex(x, height);
}
for (x = viewPort.x + width - 1; x >= viewPort.x; x--){
vertex(x, height);
}
endShape();
// water --> waves
fill(50, 50, 255);
beginShape();
for (x = viewPort.x; x <= viewPort.x + width; x++){
let g = ground[x];
if (g.biome == LAKE)
vertex(x, g.y + grassH / 2 + cliffDispo + wave(x));
else
vertex(x, height);
}
for (x = viewPort.x + width - 1; x >= viewPort.x; x--){
let g = ground[x];
if (g.biome == LAKE)
vertex(x, g.y + grassH / 2 + cliffDispo + wave(x) + waveH);
else
vertex(x, height);
}
endShape();
// dirt
fill(80, 60, 40);
beginShape();
for (x = viewPort.x; x <= viewPort.x + width; x++){
let g = ground[x];
if (g.biome == LAKE)
vertex(x, height);
else
vertex(x, g.y + grassH);
}
for (x = viewPort.x + width; x >= viewPort.x; x--){
vertex(x, height);
}
endShape();
}
function updateTime(){
function getDayBrightness(){
let value = sin(PI / 12 * (time - 8)) + 0.25;
value = value > 1 ? 1 : value;
value = value < 0.1 ? 0.1 : value;
return value;
}
let timeTick = 24 / (60 * cycleTime * frameRate());
time += (timeTick == Infinity ? 0 : timeTick);
fill(0, 0, 0, 255 - 255 * getDayBrightness());
rect(viewPort.x, viewPort.y, width, height);
}
function checkViewPort(){
let scrollBegin = 100;
if (winMouseX <= scrollBegin && viewPort.x > 0)
viewPort.x -= round(viewPort.v * (scrollBegin - winMouseX) / scrollBegin);
if (winMouseX >= width - scrollBegin && viewPort.x < worldWidth - width - viewPort.v)
viewPort.x += round(viewPort.v * (winMouseX - (width - scrollBegin)) / scrollBegin);
if (viewPort.x < 0) viewPort.x = 0;
if (viewPort.x >= worldWidth + width) viewPort.x = worldWidth - width - 1;
}
function togglePause(obj){
gameIsRunning = !gameIsRunning;
if (gameIsRunning) $(obj).html("||");
else $(obj).html("►");
}
function toggleToolBar(obj){
if ($(obj).css("top") == "0px"){
$(obj).animate({top: 103}, {top: "easeOut"});
$("#toolBar").animate({top: 0}, {top: "easeOut"});
}
if ($(obj).css("top") == "103px"){
$(obj).animate({top: 0}, {top: "easeOut"});
$("#toolBar").animate({top: -103}, {top: "easeOut"});
}
}
function toggleInfo(){
$("#pauseButton")[0].click();
$("#infoWrapper").toggle();
}
Array.prototype.departitiate = function(){
let newArr = [];
for (let i = 0; i < this.length; i++){
let a = this[i];
for (let j = 0; j < a.length; j++){
let object = a[j];
newArr.push(object);
//for (let k = 0; k < b.length; k++){}
}
}
return newArr;
}