let formState = "type", lobby; function joinLobby(dom){ loader(dom); let name = playerNameEntered(); if (name === '') return; let codeTyped = $('#join-lobby > input').val(); socket.emit('join-lobby', codeTyped, name); } function leaveLobby(dom){ loader(dom); socket.emit('leave-lobby', lobby.id); if (game){ $('#initialize-wrapper, ' + '.setup:eq(1), .setup:eq(2), #join-lobby').show(); game = null; } lobby = null; $('#interface').hide(); $('#initialize').show(); $('#initialize *').attr('disabled', false); $('#lobby').hide(); } function createLobby(dom){ loader(dom); let name = playerNameEntered(); if (name === '') return; socket.emit('create-lobby', settings); showLobby(); } function addSocketEvents(){ socket.on('member-joined', (lobby) => setLobby(lobby)); socket.on('member-left', (lobby) => setLobby(lobby)); socket.on('join-failed', (message) => joinFailed(message)); socket.on('start-game', (lobby, seed) => startOnlineGame(lobby, seed)); socket.on('game-action', (lobby, action, argument) => startAction(action, argument)); } function startAction(action, argument){ game[action].call(game, true, argument); } function startLobby(){ socket.emit('start-game', lobby.id); } function startOnlineGame(lobby, seed){ setLobby(lobby); $("#initialize-wrapper").hide(); console.log(seed); game = new OnlineGame(lobby.clients, seed); } function continueForm(){ if (formState === "type"){ let type = $('input[name="game-type"]:checked').val(); $("#game-type input").attr("disabled", "disabled"); if (type === "online"){ $("#game-type").hide(); $("#player-name").show(); formState = "player-name"; } if (type === "offline"){ $("#player-count").show(); formState = "player-count"; } } else if (formState === "player-count"){ let playerCount = int($("#player-count select").val()); $("#initialize-wrapper").hide(); game = new Game(playerCount); } else if (formState === "player-name"){ if (playerNameEntered() != ""){ $(".setup:eq(0)").hide(); $(".setup:eq(1), .setup:eq(2), #join-lobby").show(); $("#player-name").hide(); let queries = "?game=memory&name=" + playerNameEntered(); socket = io('https://' + location.hostname + queries, { path: "/memory/" }); addSocketEvents(); } } } function joinFailed(reason){ $("#join-lobby .error-label").html(reason); $("#join-lobby .error-label").show(); } function showLobby(){ $("#initialize").hide(); $("#lobby").show(); } function setLobby(newLobby){ lobby = newLobby; let leader = lobby.clients[0]; $("#lobby-members").html(""); for (let p of lobby.clients){ $("#lobby-members").append(createLobbyMember(p, p.id === leader.id)); } if (lobby.clientCounts.indexOf(lobby.clients.length) === -1){ let strCounts = ''; for (let c of lobby.clientCounts){ let comma = lobby.clientCounts.indexOf(c) === lobby.clientCounts.length - 1 ? '' : ', '; strCounts += c + comma; } $('#lobby > .error-label').html('Only as ' + strCounts); $('#lobby > .error-label').show(); $("#start-lobby").attr("disabled", "disabled"); } else { $('#lobby > .error-label').hide(); $("#start-lobby").attr("disabled", false); } if (!(socket.id === leader.id)){ $("#start-lobby").attr({"disabled": "disabled"}); } else { $("#start-lobby").attr("disabled", false); } $("#lobby-id").html("Id: " + lobby.id); showLobby(); if (game) game.setPlayers(lobby.clients); } function createLobbyMember(player, isLeader){ let member = $("
"); member.attr("class", "lobby-member"); member.html(player.name); if (isLeader) member.attr("id", "lobby-leader"); return member; } function playerNameEntered(){ let name = $("#player-name > input").val(); if (name === ""){ $("#player-name .error-label").html("Please enter a name!"); $("#player-name .error-label").show(); } return name; }